- Jan 13, 2022
- 147
- 370
Fixed. Redownload the modCan some help me with this?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/update2.rpy", line 2426, in script
menu:
File "game/header.rpy", line 282, in menu_override
Exception: String u'Go home to Maya [mod_gr][mod_choices[1]' ends with an open format operation.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/update2.rpy", line 2426, in script
menu:
File "renpy/ast.py", line 1688, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "game/header.rpy", line 282, in menu_override
File "renpy/exports.py", line 3642, in substitute
return renpy.substitutions.substitute(s, scope=scope, translate=translate)[0]
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 572, in _vformat
File "renpy/substitutions.py", line 160, in parse
raise Exception("String {0!r} ends with an open format operation.".format(s))
Exception: String u'Go home to Maya [mod_gr][mod_choices[1]' ends with an open format operation.
Windows-10-10.0.19041
Ren'Py 7.4.10.2178
Being a DIK 0.8.3
Fri Nov 25 19:42:30 2022
It happens at ep 2 during the party.
FixedAfter I redownloaded the mod, I found a new bug at tests, when i put the mouse cursor on cheat or shuffle or ok it appears this glitch thing like how its in the image. The same happens to the math test when i put the mouse cursor on cheat or checking the right answer. View attachment 2194117
NameError: name 'quick_menu_hovered' is not defined
is the most common error. 30% of my saves don't work because of this.Well, Scrappy has always done it somehow. I'm going to replay the game and use the current mod, I'm just going to try to not mess up the variables too hard this time. Like seeing both Jill and Sage to avoid that nonsensical vanilla choice. So, I'll have two modded saves, the one I consider my personal canon (ex: both Jill and Sage path to the very end of chapter 8, before choosing Sage for good) and the one I fumbled less with it.So with the new episode only a few weeks away, and the fact that significant branching has been heavily talked about being present, is there any concern for the future functionality of the mod? I know there's probably going to be some level of mod prevention put into the next update since it seems like DPC always tries to add measures to dissuade players. But those have usually been fairly easy to get around with a patch. If the routes are as different as they've been hyped up to be do you think it'll still be possible to keep the same approach of trying to make most content accessible in a single playthrough or would there be a point where you'd feel it's too much work to be worth it? Obviously, this is all just speculation and we'll know more when the episode is released; but I always felt one of the best features of this mod was the ability to switch variables on the fly and craft your run however you want so I was just curious if any of what's been talked about for this upcoming update has you thinking if there might be changes to the way the mod will work.
I have same issue here. After the end of Chapter 7 the game suddenly crash and force close without warning.Why does my game crash with no warning at the end of chapter 7 im using the android port. I cant get into chapter 8 this is a huge cock block rn -_-
In "header_ep8" you have to eliminate this variable:I have same issue here. After the end of Chapter 7 the game suddenly crash and force close without warning.
I play it on android device using joiplay, and have no issue until end chapter 7.
I already change the variable cheatcat = "" and def_cheat = "" but still crash.
The last screen before crash is attached.
Please anyone have bugfix for this issue?
View attachment 2217229
I want to say it took a few days for ep 8. Then there were multiple fixes for the mod due to encountered bugs throughout the following week. Though, who knows? Ep 9 might be more complicated with all the branching. I'd expect to wait longer than last time for sure but would gladly welcome anything sooner.This’ll be my first time trying to play as soon as the update releases but I want to wait for the mod if I can-any clue how long it usually takes? No rush just want to know, realize it might take longer than usual with the more extensive branching/etc