As Sether0 mentioned, it's a temporary solution. Always had been. If people had not play multi-path before, then they shouldn't put the mod in. IF you had ever played previous episodes with multi-path then you need it to "undo" the multi-path and go on with a normal play through as multi-path variables are gonna give you errors anyway. Wasn't that hard to understand how mod works, the completed mod for previous episode was out after 2-3 months the episode dropped.I was using the latest version of everything (subbed to scrappy on patreon to get it right away), I think the multi-path is a horrible idea, the labeling for things became stuck on different paths instead of updating (i.e. where it should say (+Dik) or some such, it would say (Sandy Scene) instead). It was not ready, it was buggy. the game was playable, but the mod made it worse, not better.
No problem, I'm glad to help on whatever I am able and have knowledge to share.First: thanks, you are a kindly person. I am in debt, if you have a question, ask me
Second, You a right! I completely forgot that BaDIK is in two parts!
I played as a Neutral, now I want try to paly as a Dik.
Kisses.
I didn't realize it was a separate link, my bad.There is a link literally the first page...
View attachment 4651917
Thanks a lot it works but still got a question tho,is this totally fix or i have to fix it everytime when the new version is outYou can try this fix, but it was made for version 0.11, so I don't know if it will work on 0.11.1. And if it does, you might miss some game content from the update.
Badik_0_11_fix.zip
Since that fix was created solely for version 0.11, continuing to use it with every update increases the chances of breaking your save file. So if you don't want to use the scrappy mod and download a new version every time to make the game work after future updates, I recommend that you consider starting the game from the beginning with a clean version of the game without the fix and the scrappy mod.Thanks a lot it works but still got a question tho,is this totally fix or i have to fix it everytime when the new version is out
The mod works all the way through from start to finish, however trying to do a "harem" playthrough has caused issues since episode 9 and, with the way the game is branching, it is unlikely to ever work again. The main purpose of the mod (walkthrough/cheats) functions perfectly.Can someone please let me know if this mod works from season 1 all the way to the present, I remember almost 2 years ago I stopped playing because having multi paths active with this mod caused it not to work going into which I thought at the time was season 3... Anyway has this issue been resolved now with this mod or does it only work to a certain point still?
Yeah it works well. Gonna obviously break immersion a little bit especially when one of the girls start making out with you in front of the other.This harem thing works? Like in the Halloween party, what a mess it will be... As always, I'm stuck between Bella and Sage, but having the chance to go all in is tempting. I just wanna know if the immersion turns into shit or if it makes any sense with this option enabled.
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Yeah, I already started this crap harem. Fucked Jil in one night. The other night fucked Bella and Jill caught the MC and Bella fucking, and it's cool. Now I will keep going in this weird shit.Yeah it works well. Gonna obviously break immersion a little bit especially when one of the girls start making out with you in front of the other.
Yeah i got that problem too, anyone know how to fix it?Got an error when fighting Dawe on the brawler app on the 1st free roam, also I think the special rendered thingy one is bugged as well, it says there's still a special render, even after unlocking it, you won't get anything after winning that one
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'
Windows-10-10.0.26100
Ren'Py 7.4.10.2178
Being a DIK 0.11.0
Mon Mar 17 13:54:16 2025
Just add Sancho's SaveFixer into the mix. Sancho was nice enough to provide the SaveFixer for all his modded games long before he disappeared (so save files created while using any of Sancho's mods could still be loaded on unmodded games, or in some cases, games modded by someone else).Before this i was using Sanchos mod. Now i want to switch this and got this error any solution?
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script python hide: File "renpy/ast.py", line 928, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 2245, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module> python hide: File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide ui.interact() File "renpy/ui.py", line 298, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3315, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) File "renpy/display/core.py", line 4155, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/transition.py", line 48, in event return self.new_widget.event(ev, x, y, st) # E1101 File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/screen.py", line 727, in event rv = self.child.event(ev, x, y, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1313, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 1313, in event rv = super(Window, self).event(ev, x, y, st) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/layout.py", line 1100, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/layout.py", line 273, in event rv = d.event(ev, x - xo, y - yo, st) File "renpy/display/behavior.py", line 979, in event return handle_click(self.clicked) File "renpy/display/behavior.py", line 914, in handle_click rv = run(action) File "renpy/display/behavior.py", line 322, in run new_rv = run(i, *args, **kwargs) File "renpy/display/behavior.py", line 329, in run return action(*args, **kwargs) File "renpy/common/00action_file.rpy", line 462, in __call__ renpy.load(fn) File "renpy/loadsave.py", line 770, in load roots, log = loads(location.load(filename)) File "renpy/loadsave.py", line 63, in loads return cPickle.loads(s) AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0' Windows-10-10.0.26100 Ren'Py 7.4.10.2178 Being a DIK 0.11.0 Mon Mar 17 13:54:16 2025
Save fixer for SanchoModded saves can be found here.
You need to be more specific if you want or need somebody's help.Yeah... doesn't work. I have my 3 routes saved and they don't show up on the season 3