edit SW_Decensor.ini file as below.I have some problems with Corrupt Cave game.
SW_Decensor works, but suddenly in Chapter 2 it causes a black screen. After removing the decensor everything works again.
EDIT: Older DRD plugin seems to work better.
this plugin is more customizable than old plugin.Keywords =
RemoveKeyWords = Sphere.*, CensorEffectMat*
ShaderPropertiesFloat =
ShaderPropertiesVector =
maximumLOD = 1
ShaderReplace =
LayerReplace =
Ok. Thank you.edit SW_Decensor.ini file as below.
this plugin is more customizable than old plugin.
I don't like a MelonLoader.thx , and can support melonloader?You must be registered to see the links
Bro is the worst explanation i ever read. I don't know what files i have to download, i don't know where i have to put those files, i just don't know nothing. I just read a LOT of text.It's a S/W demosaic plugin.
There are similar plugins.
My UniversalUnityDemosaics was made from ManlyMarco's source. I edit & add functions.
You must be registered to see the linksby ManlyMarco- UniversalUnityDemosaics (
You must be registered to see the links) by me
I think it works in many Unity games.
but, Some games do not apply.
I made over 70 custom uncensor plugins. 'cause UniversalUnityDemosaics is not working.
There are so many way to make censorship.
I've been thinking and made about a more extensible, GameObject-based way of doing things, and now that it's functionally working, I open it
This plugin is just remove the S/W mosaics.
Most Japanese games today have mosaics applied in the S/W + H/W(baked) ways.
Sometimes, games come out that only have S/W mosaics, and many VR games only have S/W mosaics.
I hope this helps you in your gaming life.
Files
- SW_Decensor_v0.7.2.1
- SW_Decensor_BE5.dll : for BepInEx 5 Mono type (
You must be registered to see the links)- SW_Decensor_BE6.dll : for BepInEx 6 Mono type (
You must be registered to see the links)- SW_Decensor_il2cpp.dll : for BepInEx 6 IL2CPP type (
You must be registered to see the links)
Install
It's a sort of plugin of BepInEx. You must install a BepInEx.
Installation of BepInEx is not described. please refer toYou must be registered to see the links.
Copy right type of plugin file to "BepInEx\plugins" folder.
Copy all files to "BepInEx\plugins" folder ? That's one way, but I don't recommend it.
Usage
if plugin is loaded, config file is created at "BepInEx\config" folder. There are some settings. You can edit it freely.
Some games are need to edit config(.ini) file.
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The settings are very complicated, but if you just use it as is, it will work for most games.
Finding appropriate KeyWords values in a new game is not easy.
I thought about how to find the values easily with UI. However, I think it will be difficult to implement because my skills are lacking.
I decided to make 0.7.0.0 the target version that does all the basic functions, and I plan to implement the rest to help find KeyWords and make it 1.0.0.0...
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install movie clip.Bro is the worst explanation i ever read. I don't know what files i have to download, i don't know where i have to put those files, i just don't know nothing. I just read a LOT of text.
It don't has a github. my sources are spaghetti. comments are korean.Is your SW_Decensor available on github? From where can I download the latest release (with no versions in the URL and no login required)?
(I'd like to add a decensor plugin into my tool, this plugin looks the best, and it's small to embed, but I need an URL from where I can grab the latest using wget or git during compilation)
Also, how do I know which version to use? Can you pls provide some filenames to look for? (eg. if "xz" file exists in the game folder, then use "SW_Decensor_BE5.dll", if "yz" exists, then you'll have to use "SW_Decensor_il2cpp.dll", something like that, right know it's not clear which one I need).
You said "My UniversalUnityDemosaics was made from ManlyMarco's source." which made me assume that github.com/trimmerpop is you.It don't has a github.
And can we download the source somewhere? I only see the binaries attached here.this post has latest version. I release a plugin at here.
I know, it's clear that if "il2cpp_data" directory exists, then I have to use SW_Decensor_il2cpp.dll, I'm confused about BE5/BE6. BepInEx doesn't seem to install a version.txt file or similar.unity has 4 type clients. x86/x32, mono/il2cpp combination.
when install a BepInEx, must know about a client type. plugin needs type about mono/il2cpp.
most of il2cpp type games has "GameAssembly.dll" file and "blahblah.._Data\il2cpp_data\" folder at game folder.
most of mono type games has "blahblah.._Data\Managed\" folder.
"My UniversalUnityDemosaics" do. As you knew, there is aYou said "My UniversalUnityDemosaics was made from ManlyMarco's source." which made me assume that github.com/trimmerpop is you.
Let me rephrase: could you please upload SW_Decensor to github.com/trimmerpop/SW_Decensor?"My UniversalUnityDemosaics" do. As you knew, there is aYou must be registered to see the linksin that post. SW_Decensor is made by new source. it's a completely different plugin with original ideas and processing methods.
It is okay if you don't upload the source, just the releases. But I hope one day you'll share the source too.I don't plan on releasing the source. it's not a very good source, and I still have work to do. (easy to set up .ini file)
You can see the source by opening it with a dnSpy.
The problem is, mono is obsolete and IL2CPP is only supported by BE6. (BTW, the mono BE6 supposed to be compatible with BE5 plugins, at least the devs promised they work on this, so all BE5 plugins should hopefully work with mono BE6 without the need to rewrite them. My issues with this: I don't like BE6 it's a bloated slow beast, and I don't trust the devs that they can keep their promise about retrofitting the plugin API. So I keep BE5 where I can.)I haven't tested BE6 yet, but it should work with the mono type ofYou must be registered to see the links. However, the mono type of Bleeding Edge builds doesn't used very well because theYou must be registered to see the linksdoesn't support BE6 yet.
Until MTL plugins support BE6, there will probably be no use for BE6 versions. I have seen a game once that made a plugin for BE6, probably the BUNNY GARDEN mod from the loverslab site.