- Oct 7, 2024
- 11
- 22
Hi,
I'm making a game running currently on UE5.4, for quite a bit I've been researching versatile solutions to a stylized Cel-shaded look in the engine.
So far, I've tried out a couple plugins and stuck around with Stylized Rendering System (Cel-Shader) by yeaulianStore.
It gets the job done for now, but it's got some limitations, mostly in terms of applying the final color, since it's a post-process effect, it creates limited slots with render stencils, requires global setup and doesn't allow for per-object settings of shading, so I cannot mix soft and hard shaded elements. That's a bummer, since I'm looking to create separate styles for skin and hair to achieve anime look.
I don't want to modify the engine, while that's one solution, I want to try out something that doesn't require me to compile from source.
One thing I've researched so far are SceneViewExtensions, but they also operate on Post-Processing, which is problematic as mentioned above.
Is there a simpler way to do it? Am I missing something?
Cheers~!
I'm making a game running currently on UE5.4, for quite a bit I've been researching versatile solutions to a stylized Cel-shaded look in the engine.
So far, I've tried out a couple plugins and stuck around with Stylized Rendering System (Cel-Shader) by yeaulianStore.
It gets the job done for now, but it's got some limitations, mostly in terms of applying the final color, since it's a post-process effect, it creates limited slots with render stencils, requires global setup and doesn't allow for per-object settings of shading, so I cannot mix soft and hard shaded elements. That's a bummer, since I'm looking to create separate styles for skin and hair to achieve anime look.
I don't want to modify the engine, while that's one solution, I want to try out something that doesn't require me to compile from source.
One thing I've researched so far are SceneViewExtensions, but they also operate on Post-Processing, which is problematic as mentioned above.
Is there a simpler way to do it? Am I missing something?
Cheers~!