I'm looking into making a game similar to No Haven. However, I also want there to be a few different storylines in the game that progress as the game continues. I'd like to make the game in such a way that the player can choose to ignore the story outright by focusing on the Slaver/Slave management aspects, or delve into the story with the management aspects as a secondary consideration.
I'm also considering the implementation of some minigames for certain activities, which can impact the story and/or management over the course of the game.
I'm also considering the implementation of some minigames for certain activities, which can impact the story and/or management over the course of the game.