Hey everyone,
I'm looking for some advice regarding engine (and hosting) a game online.
I want to create a sfw game - kind of like a dating VN with management aspects (closest examples I can think of in SFW category will be 'Long Live The Queen' and in NSFW games will be 'The princess trainer' by Akabur or even something like 'Mystwood Manor' by Faerin)
Now, since the first two of the above mentioned games are made in Ren'py and the last one in Unity so they seem to be the obvious options for the game engine.
However, the main difference is that I want to host the game entirely online with an account system so that users have to log in to play. Plus I want it to be browser based so I can keep updating it with newer episodes and in order to use the SEO elements to market the site better.
My main worries are:
1. Will that result in a huge server cost (imagine Mystwood Manor' or 'BaDik' online. I guess the costs can run up)
2. Will that result in a slow experience (will people with slow connection need to wait a lot till the next image download and kind of ruin the flow?)
3. Will there be issues in future updates (particularly regarding Save management, save incompatibility etc.)
4. I do want to monetize the game site by putting in ads while keeping the play free. But am not sure how much that may impact the gameplay UX/UI.
If you have worked on any similar project before and have any ideas for the above, or have seen a good reference point where some project has solved these problems then please let me know. If you think any of my decisions are not serving my stated purpose and an alternative decision may be better than please let me know.
Am open to work with any tech HTML5, Renpy, Unity etc. that may help with the issues above.
P.S: I'm kind of surprised that not many (or any) games here have hosted themselves completely online.
I'm looking for some advice regarding engine (and hosting) a game online.
I want to create a sfw game - kind of like a dating VN with management aspects (closest examples I can think of in SFW category will be 'Long Live The Queen' and in NSFW games will be 'The princess trainer' by Akabur or even something like 'Mystwood Manor' by Faerin)
Now, since the first two of the above mentioned games are made in Ren'py and the last one in Unity so they seem to be the obvious options for the game engine.
However, the main difference is that I want to host the game entirely online with an account system so that users have to log in to play. Plus I want it to be browser based so I can keep updating it with newer episodes and in order to use the SEO elements to market the site better.
My main worries are:
1. Will that result in a huge server cost (imagine Mystwood Manor' or 'BaDik' online. I guess the costs can run up)
2. Will that result in a slow experience (will people with slow connection need to wait a lot till the next image download and kind of ruin the flow?)
3. Will there be issues in future updates (particularly regarding Save management, save incompatibility etc.)
4. I do want to monetize the game site by putting in ads while keeping the play free. But am not sure how much that may impact the gameplay UX/UI.
If you have worked on any similar project before and have any ideas for the above, or have seen a good reference point where some project has solved these problems then please let me know. If you think any of my decisions are not serving my stated purpose and an alternative decision may be better than please let me know.
Am open to work with any tech HTML5, Renpy, Unity etc. that may help with the issues above.
P.S: I'm kind of surprised that not many (or any) games here have hosted themselves completely online.
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