I am back, and I'll do a game this time for real.
After
I'll start with a pure text game, just for clear my thoughts about the engine and game experience I want to conceive, but still, I have to start learning how to make my own assets.
I would really want to hire a pro artist and a writer/editor, but if I do I will just throw at them a lot of money before having an audience, I want to make it step by step.
1) Build the engine with the core game mechanics
2) Use it to make a short text based game, probably with 0 erotic stuff but still with the most important feature to convey a gaming experience with the features of combat system and managment of resource.
3) Get feedback and adjust the core system
4) Go to the next project after having got the right amount of experience.
5) Procede with the adult game.
But at point 5 I need assets.
Here the core question:
What is the best software to make some adult assets for a guy that do not what to invest too much time on them?
I ask because there are many options and surely there are more that I don't know.
- Blender
Learn modelling, buying all textures need, sculpt all the objects and characters than do the composition.
Off course no. Maybe next life. (yes I am soo foolish that I was actually learning how to model)
- Daz 3D
Amazing program, but still require a lot of study, and time to render, plus you have to play a lot with the models to really get what you want.
You can do pieces of art with it, but not for me, I need something more "casual".
-Honey Select
Never used but probably is the kind of option I want. Something like that, you have everything, you put a couple of mods and then you go, you make the composition you need, a couple of adjustment with a photo editing software and you can go.
But it is used and reused too much many.
Alternatives? Maybe not as mangaish as Koitatsu (or how you spell it),
After
I'll start with a pure text game, just for clear my thoughts about the engine and game experience I want to conceive, but still, I have to start learning how to make my own assets.
I would really want to hire a pro artist and a writer/editor, but if I do I will just throw at them a lot of money before having an audience, I want to make it step by step.
1) Build the engine with the core game mechanics
2) Use it to make a short text based game, probably with 0 erotic stuff but still with the most important feature to convey a gaming experience with the features of combat system and managment of resource.
3) Get feedback and adjust the core system
4) Go to the next project after having got the right amount of experience.
5) Procede with the adult game.
But at point 5 I need assets.
Here the core question:
What is the best software to make some adult assets for a guy that do not what to invest too much time on them?
I ask because there are many options and surely there are more that I don't know.
- Blender
Learn modelling, buying all textures need, sculpt all the objects and characters than do the composition.
Off course no. Maybe next life. (yes I am soo foolish that I was actually learning how to model)
- Daz 3D
Amazing program, but still require a lot of study, and time to render, plus you have to play a lot with the models to really get what you want.
You can do pieces of art with it, but not for me, I need something more "casual".
-Honey Select
Never used but probably is the kind of option I want. Something like that, you have everything, you put a couple of mods and then you go, you make the composition you need, a couple of adjustment with a photo editing software and you can go.
But it is used and reused too much many.
Alternatives? Maybe not as mangaish as Koitatsu (or how you spell it),