Best way to handle animated text messages (like a phone UI) in Ren’Py?

ClaricePy

New Member
Jun 28, 2025
9
22
3
Hey everyone,


I'm working on a Ren’Py game that involves phone-style messaging scenes (like fake SMS chats), and I'm trying to animate text so that messages only appear one at a time, with images or reactions shown between them. I also want the ability to have sounds play with each message, and keep it responsive if the player skips.


Right now I'm using a combination of NVL and screen language with a custom loop, but it's getting messy. I feel like I'm overcomplicating it.


Has anyone found a clean way to structure something like this? Any examples or advice would be super appreciated.


Thanks!
 

VirginChadDev

Voyeur Member
Game Developer
Oct 29, 2022
40
80
141
Have you tried using a pre-made template as a base? There are a lot of projects like that on itch.io (search for ). I’ve actually used one of those templates before, and the code was really clean and easy to modify:
 
  • Like
Reactions: ClaricePy