Best way to handle animated text messages (like a phone UI) in Ren’Py?

ClaricePy

New Member
Jun 28, 2025
2
0
Hey everyone,


I'm working on a Ren’Py game that involves phone-style messaging scenes (like fake SMS chats), and I'm trying to animate text so that messages only appear one at a time, with images or reactions shown between them. I also want the ability to have sounds play with each message, and keep it responsive if the player skips.


Right now I'm using a combination of NVL and screen language with a custom loop, but it's getting messy. I feel like I'm overcomplicating it.


Has anyone found a clean way to structure something like this? Any examples or advice would be super appreciated.


Thanks!
 

VirginChadDev

Voyeur Member
Game Developer
Oct 29, 2022
29
54
Have you tried using a pre-made template as a base? There are a lot of projects like that on itch.io (search for ). I’ve actually used one of those templates before, and the code was really clean and easy to modify: