The game begins with personal stats for characters + the harem/solo variables.
The harem/solo variables stay but then, instead ofpersonal stats, minor and major good/evil choices pop up.
Each choice that is mentioned with minor/major good/evil is counted with the variables
evilminor,
evilmajor,
goodminor and
goodmajor.
At the point you mentioned, Droosk switched to alignment. Your alignment is calculated like this:
Code:
alignment = (goodmajor * 5) + goodminor - (evilmajor * 5) - evilminor
Example 1: You have 1 major good, 2 minor good, and 1 minor evil choice
Code:
goodmajor + goodminor evilmajor evilminor
alignment = (1 * 5) + 2 - (0 * 5) - 1 = 6
This example means, you're on the "good route".
Example 2: You have 1 major good, 2 minor good, 3 major evil and 1 minor evil choice
Code:
goodmajor + goodminor evilmajor evilminor
alignment = (1 * 5) + 2 - (3 * 5) - 1 = -9
Example 2 would mean, you're on the "evil route".
So, if your alignment has a positive value (or is zero), you're on the good route. If it's negative, you're on the evil route.
Think of it as similar to the light / dark side in Star Wars. Positive = light side, Negative = dark side.
Or maybe, the Paragon/Renegade system in Mass Effecet would be more like it.
After that point, only the
alignment variable is used to check if you're on the good/evil route. E.g. later choices will directly reduce that alignment variable.
So, if my walkthrough states "Alignment: Score (4) - 2" for a choice, that means, your alignment shifts towards evil, but you're still on the "good route", since your new alignment is 4 - 2 = 2.
If the walkthrough states "Alignment: Score (4) - 10", you're going to be on the evil route after that, since your alignment will drop to -6.