Quick warning by TCMS:
Read the title, it's pretty obvious what you can and can't post here. Stay on topic!
Any off topic conversation and you're getting warned.
//-//
Here is my cheat table and custom type.
My goal is to provide an easy way to Cheat Engine neophytes to freely try to tinker the game.
I'm not very proficient with Cheat Engine myself but still learning by trying to cheat on pretty much every game a come across, doing so I encounter attempts from game makers to shield their games from tempering and learn new techniques from that.
So I didn't removed every method I used to modify values from my cheat table and outdated methods are visible in the legacy group in the table.
More details about the method used to make the table :
Installation
To use this table you need to add the custom type "P1+P2 Value" to your Cheat Engine.
To do so, right click on the type dropdown without opening it and select "Define new custom type (Auto Assembler). Once the Auto Assembler is opened, open the .cea file and execute it.
Now you should have the custom type listed at the bottom of list of available types when you scan, if so you can use the table.
Usage
As any other cheat table there is already some addresses listed.
However, any SP is easily accessible using symbols as addresses.
You can list all SPs by using the lua script manually or by toggling "Print SPs List".
That script displays the ID of the SP, the address of the pointer relative to the address of the array, and the name of the SP.
The symbol format I used as address to access SPs is the following :
The list of components (and their type) is the following :
Loading the table and activating some scripts in it (like the "SP" group) can be pretty slow.
Changelog
Read the title, it's pretty obvious what you can and can't post here. Stay on topic!
Any off topic conversation and you're getting warned.
//-//
Here is my cheat table and custom type.
My goal is to provide an easy way to Cheat Engine neophytes to freely try to tinker the game.
I'm not very proficient with Cheat Engine myself but still learning by trying to cheat on pretty much every game a come across, doing so I encounter attempts from game makers to shield their games from tempering and learn new techniques from that.
So I didn't removed every method I used to modify values from my cheat table and outdated methods are visible in the legacy group in the table.
More details about the method used to make the table :
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Installation
To use this table you need to add the custom type "P1+P2 Value" to your Cheat Engine.
To do so, right click on the type dropdown without opening it and select "Define new custom type (Auto Assembler). Once the Auto Assembler is opened, open the .cea file and execute it.
Now you should have the custom type listed at the bottom of list of available types when you scan, if so you can use the table.
Usage
As any other cheat table there is already some addresses listed.
However, any SP is easily accessible using symbols as addresses.
You can list all SPs by using the lua script manually or by toggling "Print SPs List".
That script displays the ID of the SP, the address of the pointer relative to the address of the array, and the name of the SP.
The symbol format I used as address to access SPs is the following :
Code:
G.sp.<sp_name>.<sp_component>
No '[' ']' needed
- .name (unicode string)
- .min (4 byte)
- .max (4 byte)
- .value (P1+P2 Value)
- .p1 (4 byte)
- .p2 (4 byte)
Loading the table and activating some scripts in it (like the "SP" group) can be pretty slow.
Changelog
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Log in or register now.