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Cheat Mod Unity Big Brother: Galins Modding Thread [v0.5.2G] [Galin]

Galin

Active Member
May 5, 2017
681
765
The Dia4.txt has been decrypted by SCALE, I think there's no possibility to change it crypt it and reintegrate it to the Game... :(
In BB 0.3.* I modified the Dia.txt myself ( in that Version it was uncrypted )
... not tested ... only an idea ... do you still have a Version of BB 0.3 ... what might happen, if someone replaces the Dia.txt from BB 0.3 with the Dia4.txt ???
 

Galin

Active Member
May 5, 2017
681
765
Not sure if anyone's done this yet but I made a quick mod to add the pills effect to Eric in each breakfast scene that has the possibility of him staying over for the night. Quite useful if you don't want to be bothered with the pills and/or if you don't want to see Eric enjoying himself during the evenings (this doesn't change the morning bathroom scenes however. I don't think it's possible to get rid of those). I've probably implemented the code in more scenes than necessary but that doesn't hurt anything, so no worries. I've tested it a bit but you never know so use at your own risk (it could mess up events). Cheers.
I would prefer to turn this on/off...
...will look for this ;)
 

Galin

Active Member
May 5, 2017
681
765
...last weekend I tried to create a new variable, it seems to be impossible...
that could have been helpful...
give.hängolin=1....
 

sherlockhomes

Member
Apr 19, 2017
105
60
help?

I have merged GalinsMenu 0.3 BETA G.txt with Ikarumod ,but it only shows Galin's cheat menu and its features in notebook so I cant access Ikarumod. There is gallery feature in Ikarumod but I cant find it anywhere.

Is it supposed to be this way or something went wrong?
img2.png image1.png img3.png
 
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Galin

Active Member
May 5, 2017
681
765
#################################################################
# Insert Cheat Menu
#################################################################

open.notebook@122@e-note-1@So, what shall I do?|So, what shall I do?
0~cheatmenu.galin^ <color=red>Galin's Cheat Menu</color>

#################################################################
# Galin's Cheat Menu
#################################################################

DELETE:
open.notebook...
0~cheatmenu...
(tested, works in galins menu v2.1)


...sorry my fault, create a mergeable mod is a little bit more than copy, delete and paste ;)
I forgot Yesterday (but Dinner was ready...)
 
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Galin

Active Member
May 5, 2017
681
765
... what I said ...a few minutes :)
there's a bugfixed version in post #1...
 

ikaruga

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Aug 11, 2016
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You'd better add answers and no mod actual ones because it can make a mess in later version. Use * for adding things. Event forced answers would be added then modified.

And as you did it in more than 3 places, i advice you to create a cheatmenu.ericpills dialogue entry with only 3 answers :
  1. Git it to him
  2. Remove it
  3. Back
And just add your new dialogue in each existing dialogues.
With that, you'll be able to add functionnality with only editing yout cheatmenu dialogue and keep Mod.txt cleanest as possible.
You / We can event add some basic mod functionnalities as "cheatmenu.breakfast.events" then in this new dialogue entry each modder can add their code. This way we can inbrikate mods functionnalities without any conflicts.


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Theses lines are not useful in the mod, as nothing is changed.
 

ikaruga

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Creating new variables would be INCREDIBLY useful. However that's handled entirely by the executable I believe so I don't think it's possible.
It's perfectly possible, and we're seing about it since v0.3
 

ikaruga

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how to modify dialog text? i wanna translate into other languages.
You can't (yet) modify Dialogue file. That's the mod file is about.
I were thinking about translating BB in my home language (french).
I can generate a csv / excel file with all the english texts for translation, but adding language to the game need executable changes (but it's possible)
We can imagine replace russian by any other language. but i think Dev will release translation in some time.
 
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Mr.Yin

New Member
May 21, 2017
8
0
The Dia4.txt has been decrypted by SCALE, I think there's no possibility to change it crypt it and reintegrate it to the Game... :(
In BB 0.3.* I modified the Dia.txt myself ( in that Version it was uncrypted )
... not tested ... only an idea ... do you still have a Version of BB 0.3 ... what might happen, if someone replaces the Dia.txt from BB 0.3 with the Dia4.txt ???
It works only in BB 0.3, thank you anyway.
 

Mr.Yin

New Member
May 21, 2017
8
0
You can't (yet) modify Dialogue file. That's the mod file is about.
I were thinking about translating BB in my home language (french).
I can generate a csv / excel file with all the english texts for translation, but adding language to the game need executable changes (but it's possible)
We can imagine replace russian by any other language. but i think Dev will release translation in some time.
Good to know,expect the other language versions,thank u.
 

ikaruga

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Aug 11, 2016
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Careful !
1 - Whrong thread (sorry i started this :p)
2 - Translation is not a good idea at the moment. We think that dev will impromve translation near v1
 

Galin

Active Member
May 5, 2017
681
765
...Makes more work to Mod it ;-) (at this time...)
...I'm only curious, which languages are Interesting for Translation...
 

Galin

Active Member
May 5, 2017
681
765
The new Version is V 0.3.2 G !!!


New (V 0.3.2 G): Reapeating 2nd Photoshoot with Kira should not stuck the Game Progress anymore (set_poss.aunt_8)
some Changeable Flags
 
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