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Big Brother Torrid affairs pre-release discussion [locked]

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NoesisAndNoema

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Oct 3, 2017
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Please tell me when approximately will be released the first version of the game???
Approximately, days away... I hope to have something playable this weekend.

Just wrapped-up the final emotes, for smiles and normal faces. Working on adding more critical ones, for the introduction. Then I will play with the title-screen, which no-longer uses the "Big Brother" set-artwork.

Want a better idea of where I am at, in progress... Join the discord channel. (The invite link is in my signature.) Otherwise you can watch me play around on my Picarto.TV live-stream channel. (No sound, but you can see my screen.)
 
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xןʞ

I trolled so N7 could soar.
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Jul 19, 2017
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I know nothing of coding and have really only played around in Daz3d a little bit, but it's truly fascinating to get such a detailed look into what it takes to make a game and your process. And your ideas seem really good and promising (plus, you seem like a really nice guy), so I truly hope your game becomes a success and I look forward to playing it.
Just from his details here he's doing more than 99% of game devs out there(and we're talking established ones even.) when it comes to what you do in Daz.

Can count on one hand the number of devs who make their own buildings and props using 3D software.
 

xenos87

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May 2, 2017
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Approximately, days away... I hope to have something playable this weekend.

Just wrapped-up the final emotes, for smiles and normal faces. Working on adding more critical ones, for the introduction. Then I will play with the title-screen, which no-longer uses the "Big Brother" set-artwork.

Want a better idea of where I am at, in progress... Join the discord channel. (The invite link is in my signature.) Otherwise you can watch me play around on my Picarto.TV live-stream channel. (No sound, but you can see my screen.)
Can you maybe post when you're next gonna be online on picarto?
 

lynx33

Member
Jun 7, 2017
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Just from his details here he's doing more than 99% of game devs out there(and we're talking established ones even.) when it comes to what you do in Daz.

Can count on one hand the number of devs who make their own buildings and props using 3D software.
Absolutely, which makes following this process more rewarding than if it was your average dev who uses all stock assets with rooms we've seen 20 times before and a main love interest who's just a slightly tweaked D from DMD
 

NoesisAndNoema

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Game Developer
Oct 3, 2017
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Can you maybe post when you're next gonna be online on picarto?
I post in my discord channel, when I am live. I am not sure if it auto-tweets it... But I am on randomly through the day. I have bursts of time where I can sit and work, while tending to a 2.5-yr old. He is hell in diapers.

On a side note... (Actually did this live...) I made the title-font 3D-ish... I could use some input on which you guys think would look best, or at least better, or even which to NOT use. Ignore the colors and imperfections in the lettering, focus on the layout.

RED, BLUE, YELLOW, VIOLET, GREEN, GREY, or the original ORANGE...

title torrid affairs.jpg
 

kiteares

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Nov 15, 2017
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I post in my discord channel, when I am live. I am not sure if it auto-tweets it... But I am on randomly through the day. I have bursts of time where I can sit and work, while tending to a 2.5-yr old. He is hell in diapers.
But brings back memories of nearly 2 decades ago but with twins...as I'd say then "A, singular... hahahaha easy" Enjoy every minute, the next thing you know, he'll be off to university :teary:

On a side note... (Actually did this live...) I made the title-font 3D-ish... I could use some input on which you guys think would look best, or at least better, or even which to NOT use. Ignore the colors and imperfections in the lettering, focus on the layout.

RED, BLUE, YELLOW, VIOLET, GREEN, GREY, or the original ORANGE...

View attachment 80184
For me it's the yellow layout but I like the orange colour best. Maybe 3d'd one of the others will look better.
Post/PM a png of just the logos and I'll be happy to have a play in GIMP if I get a chance.
ETA - 1 reason for the yellow - works well in banners, nothing to stop one for banner and one for block which would have to be the pink one IMO
 

DawnCry

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Nov 25, 2017
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I like the red one and I would totally ban the light blue and purple one, I'm not basing it on the colours but the format of how it is written torrid affairs.

My second favourite would be the yellow one and the other two I'm indifferent.
 

NoesisAndNoema

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Oct 3, 2017
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Nothing is set in stone yet... but, going off the few voices that I got feedback from. (Both in reality and virtual-reality, here.) I ran with altering the YELLOW one. I personally liked the fact that it could fit in a banner and as a full title-screen. For the looks, I liked that the words seemed to embrace one-another, while also forming a semi-symbolic Yin-Yang form.

Additionally, though I didn't make a mock-up... It makes a nice ICON using the "TA", alone, in that same form. (In the picture below, just imagine the other letters gone, and the "TA" compressed more, to form a better "square" shape.)

torrid affairs logo test.jpg

Here is a test render, titled...

titletest3mini.jpg
 

SDaddy666

Active Member
May 5, 2017
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i hope we'll get to try something this week-end. I'm kinda hyped by this now and i'm ready haha.

i also hope the house gets somehow "explandable" like a playroom or sex dungeon in the basement, hidden, and unlockable only later in the game
 

NoesisAndNoema

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Oct 3, 2017
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i hope we'll get to try something this week-end. I'm kinda hyped by this now and i'm ready haha.

i also hope the house gets somehow "explandable" like a playroom or sex dungeon in the basement, hidden, and unlockable only later in the game
I have been awake for nearly two days... Pushing a third... Trying to wrap-up something for the end of Sunday, or early Monday.

I still have a lot of support-assets to create. Now, I am making them as needed. I have enough to sustain the story, though a little lac-luster, due to minimal support-assets. It is functional, which is all that I care about, at this early stage.

However, it is not exactly a "Game", at the moment, for this release. It is 100% just a hand-held introduction. (There are no critical choices and few "pick your own option" moments. Due to the fact that this is going to be the skippable character introduction and back-story, for the game.)

It will still be worthy of reading/playing. There are sexual scenes, but they are NOT intractable... Because they are in dreams, or just observations by the main character.

Here are the support-assets I have created so far, and rendered... (There are more, for each character, but they will not be rendered until I actually need them, in the story. Thus, these are already being used in the story.) {Emote assets}

Just a NOTE... The use of sislil, sisbig, aunt, mom, dad... is only for code. It is partly due to the original character setup from big-brother, but also because it is difficult to track, girl 1, girl 2, girl 3, girl 4... or damn everyone to the confusing use of my names within the file names. Things like girl1, girl2, girl3 would be support characters, where these are the main characters, and the names reflect approximate age relations, between characters.

That is someone's little sister, someone's big sister, someone's mom, someone's aunt, and someone's dad... :p (Because I know some idiot is going to cry "incest", without any justification for it here.)

Plus, I already know incest modders are itching to play with this, once it gets released.

emotes.jpg

As for the "expandable rooms"... There is something like that, in the story. The story does not ONLY take place in the house. However, there are a few things planned, which will not be obtainable, until later in the game. No basements in mine...

To give you an idea of the depth of the planned "world"... This is the "Map hierarchy"... There are four depth levels, five if you include the choices.

WORLD Map (Game world, top-most level) contains the MAIN locations.
- Your town
- The city
- The beaches
- The harbor
- Recreation

The next level is the MAIN Map, which contains the SUB locations.
- Your town...
--> Home
--> Drug store
--> Movies
--> Neighbor "Sue"
--> Neighbor "Jessica"
--> Bus station

The next level is the SUB Map, which contains the AREAS which you actually interact within.
- Your town
--> Home
----> Living room
----> Dining room
----> Kitchen
----> Spare bedroom #2 (Your room)

This leaves you in one of the rooms, with the interactables... (Things you click on the screen)
- Your town
--> Home
----> Living room
------> Watch T.V.
------> Search couch
------> Talk to Mira
------> Take a nap {on the couch}
------> Go to hallway
------> Go to kitchen
... ... ... etc

There would also be choices too... If there were specific things that interactables on the screen could not convey...
[Lana talking to you, asking you a question]
- "Have you seen my book bag?"
[Your choices] (Comments will not be in the choices)
- "No, I have no idea..." (Helps to make her flunk)
- "Sorry, I put it in the office..." (Where you left a porn-site up, on the computer)
- "Come swimming with me, and I'll tell you..." (Optional "dominance" choice)
- "Ignore her" (One of the greedy/selfish and stealth options)

Selecting an interaction on the screen would count as "Ignore her"... Since you have just ignored her, to go do something-else. (In that instance... In other instances, dialogue will lock-out interactions, forcing you into making a choice.)

So... There are plenty of places to "expand" the game. By me, and by modders. Late game, early game, end game... wherever they want. Most things won't hurt the main story, unless they start adding things in the house, which directly conflict with the story. That is when shit gets buggy...
 

Highcroft1041

New Member
Dec 8, 2017
9
8
Hey,

Can't wait to get to grips with this game, it sounds amazing!

One suggestion, if I may, if you include a clothing store and give the MC some of the abilities as in "The game we do not mention!", would it be possible to get the women to either wear the clothes the MC buys or do a fashion show for him. Potential for the outfits he buys them to get "sluttier" as the game progresses?

Kind regards.
 
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NoesisAndNoema

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Oct 3, 2017
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One suggestion, if I may, if you include a clothing store and give the MC some of the abilities as in "The game we do not mention!", would it be possible to get the women to either wear the clothes the MC buys or do a fashion show for him. Potential for the outfits he buys them to get "sluttier" as the game progresses?

Kind regards.
There is a progressive change in the characters. Depending on the path, the situations will change, but the progressive lusting and openness always advances.

Optional clothing... There is a progression for that too. Early-on, everyone is real blah, basic, conservative and sort-of uptight. There are events planned, for everyone, which will ultimately stack at various levels. The events leading to more openness and more sexy clothing and chances to see more special outfits. (Special because they do not appear in common places, around the house. But, they will appear over and over, within similar special scenes.)

This would be a rendering nightmare if they constantly changed clothes, so that is the best I am willing to offer. :p

As it is... You will see them wearing the same clothes every day, for a while... then they change, and they start to flip-flop, as they are able to. (Outfits change by time of day, and day of week too. Work clothes, work-out clothes, casual clothing, lounging outfits, nighttime wear, sexy outfits, sexy nighttime wear, and nudes.) {Kink stays mostly behind closed doors, or it is for "group events".}

At the moment, the game looks bare. There are only a few on-screen bodies in the scenes. (I was using the base-rooms, as a generic display, until I rendered the rooms specific camera-angles and overlays.)

Yesterday I spent all day rendering-out some on-screen bodies and got "stuck" at the dinner-table. There are like 65 various arrangements, which I am in the process of formulating. To save time, for release, I am hand-rendering each of the few variations used in the intro. Six models, fully dressed, sitting in a fully populated dining room, is extremely taxing on the computer. Especially since I am rendering at 4x quality and pushing for a 10,000 iteration image, at 1080p. (That translates into about 2-4 hours per scene, to render.)

However, playing the introduction again, with these images, it looks a LOT better. Though, the variations in the emotes that go with the dialogue, help make it feel more alive than it is. Without the on-screen images to match, it just feels odd. (The first release will start-off full of things, then get thinner and thinner, seeming like it is missing things, until I get those rendered too.)

The good news is... with these starting images now rendered, the rest will come faster. I will not publish the better renders of the new designs, until that is ready for rendering. Maybe in the third or fourth release, as I get the events system setup and running. At the moment, my brain is running on empty. Not even coffee is keeping me awake and coherent enough to spit-out playable content. (This morning, and all afternoon, I was re-writing what I wrote last night, in my grogginess. I was trying too hard to push it out yesterday.)

It's playable, just not rewarding yet... I am doing the rewarding parts after the stupid dinner scenes. (Rewards are the dreams, between days.)
 
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NoesisAndNoema

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Here is a teaser release... Pre-release, beta...

This is NOT the actual V0.01 release! I just felt bad about not being able to release it this weekend. I got caught-up in trying to add those extra on-screen renders. (And the code restructure to manage the overlays.)

So... this link is good for 7 days... (it is windows/linux only)

title 01.jpg

P.S. It is REAL SHORT...
 

NoesisAndNoema

Member
Game Developer
Oct 3, 2017
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Please how far version 0.1 goes? How much of BB storyline is added?
Actually this will be V0.01, when it is released, for the true launch. (Sorry for that initial confusion, but it will be more clear, later. I may still play with the other game, in time... The conversion.)

"How much of the BB storyline is added?"
None
0%
Nada
Zilch
Zero
 
Aug 7, 2017
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Here is a teaser release... Pre-release, beta...

This is NOT the actual V0.01 release! I just felt bad about not being able to release it this weekend. I got caught-up in trying to add those extra on-screen renders. (And the code restructure to manage the overlays.)

So... this link is good for 7 days... (it is windows/linux only)

View attachment 81971

P.S. It is REAL SHORT...
I really like the art and style. I hope we dont have to wait very long for the next content. The Art of Lana is very great. i like it :D
 

NoesisAndNoema

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Oct 3, 2017
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I am doing all the initial overlay art now. Sadly, it will have to be done again, when I get the updated backgrounds in there. I am saving everything as I go, so it will not be that difficult, just time-consuming.

The second day is already completed, as text in the game. But I have to finish the dream from the first day. Which is, of course, about Lana. I figured that this upload would spare me a few more days.
 

NoesisAndNoema

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Oct 3, 2017
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Okay, to clean this up, I am creating a new thread in the "Games" section. I will link to it in the first post, last post, and have this one locked, so it can later be removed.

It is unfair to keep it here, in the mods, when it is no-longer a mod. If I start working on the mod again, I will create a new thread. Because that will be a new game, not titled the same.
 
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dspeed

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Oct 15, 2016
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Yeah, this isn't a BB mod. Good call.

Also, I feel like somebody should probably mention to you that the standard of work that you are finding acceptable to put out is WAAAAY above the average. That's a double edged sword. On the one hand it means that it's a great piece of work but it doesn't matter how great it is if you never actually get to release anything due to the size of the project. This feels extremely big and complicated, and those tend to disappear after about 0.3 or 0.4 without a strong and organised team behind them. Even games like BB started small in scope and added more as their resources and fanbase grew. This is starting big and ambitious right away and I'm a little worried about the size of the thing you're biting off and whether you'll be able to chew it long term.

That said, it's a fantastic start and really high quality. But I don't know, try not to paint the ceiling of the Sistine Chapel if you don't have to. Good luck - I'm sure it will be received extremely well!
 
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