sorry for the double post, but we need space again
NEW UPDATE 13.01.2026 04:24
New commands:
* call funcname -> call the func name from the, npc, object, container, the you looked at
* callp funcname -> call the func name from the player
+ Fix bugs
* current version: final 1.0
We can now also call functions. Let's take the `SleepOnFloor` function in `Person.cs` or the `WakeUp` function.
With the command `callp SleepOnFloor`, we can now execute the function directly on the player,
or the function from the `Person.TheHealth` class. We can execute it directly with `callp Die`,
and not only that. We can also execute the NPC or object we're looking at directly with `call FuncName`.
For example, I'll now go to Sarah and execute the command `call SleepOnFloor`.
We can call all kinds of functions, even private ones; simply
execute the function name and you're done.
If the function has default parameters, Cheat Engine recognizes this and treats the function as one without
parameters. But yes, we can now REALLY DO ANYTHING: BREAK THE GAME, FIX BUGS, PROGRAMME,
CHANGE VARIABLES of Person, TheHealth, and so on, and call functions...
SleepOnFloor function in Person.cs:
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mirror:
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all commands here:
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FULL UPDATE:
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also Funcs from the int_Person Class can be executed,
What's still missing here is the ability to call functions of WeaponInv, for example to directly call DropAllWeapons, but we do have the commands that can do that.
Now we will call the ExpressPain function from the TheHealth class, which can be found here:
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LINKS UPDATED ADD WEAPONINV SUPPORT, NOW YOU CAN CALL ALSO functions from the WeaponInv class, for example the DropAllWeapons Func current version 2.0 final
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FULL UPDATE:
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let us execute the NextWeapon Func from The WeaponSystem class found here
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call NextWeapon
We can see we have a really powerful tool here
WeaponInv -> WeaponSystem
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and mirror:
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add var support for weaponinv , TheHealth and ThePersonInt class
current version 3.0