I've already written a wall of text in ANLIS so I'll keep this much shorter. (As if I could do that...)
Thanks for including multiple fetishes in your game while still focusing on a specific one, Zen. The community really appreciates this kind of stuff and those polls are a good idea even for aspiring RPG Maker users or game modders.
I'll draw some obvious pushback but really enjoyed Yumeko. And not just because she farts in the PC's face or is a mature woman/OL (office lady) type; such characters are like people, unless the character design is shallow and their dialogue is poorly written, there is way more to them than just fetishes and stereotypes.
Please take your time and try to remain passionate about what you do. It's all that matters. I can't stress this enough; so many creators have fallen for this it's depressing and it can even be seen in their new works when you compare it to their older ones. The new ones are just the same thing over and over again with no soul - and a good bunch of it comes from losing motivation.
This is especially true for creators who do commissions so please make sure you also enjoy working on them even if you get paid for them. Part of the reason I don't request or commission anything is because I don't want the artist to be influenced and force themselves to draw something they won't like working on, even if it's not part of their "don'ts".
I'd have to go through the entire game again to see if I can come up with technical feedback, but last time I checked (literally two days ago), the main issue would be the UI bloat from the plugins - not the easiest to tackle aside from disabling all plugins you don't need, though. Basically, I'd say just keep the PC stats that are used in-game (experience, toughness, cleanliness, etc.) and drop stuff like the portrait, HP/MP/TP, status resistances, base RPG Maker stats or even the equipment and skills since Black Rose Hotel reads like a visual novel (might actually want to consider Ren'py or something similar; you'd have a lot less headaches unless you're much more comfortable sticking with RMMV/RMMZ or don't want to have anything to do with Python, which is understandable - working with Ren'py and RPG Maker are two completely different experiences, even though you can have lots of frustration fun trying to make a decent VN with RPG Maker or a RPG with Ren'py).
Many users actually forget they can already do that themselves in the /www/js/
folder - please always backup your data+js folders before even running a game, some plugins can overwrite the original files and will do so without warning, and you definitely want to be able to undo changes to any file you plan to modify yourself!
0) Save your progress and close the game if it is running.
1) Find the plugins.js
file in the folder mentioned above. Read the comment on top as a disclaimer, don't take it literally. Edit it with a text editor, preferrably with JavaScript highlighting, and even a JSON parser/beautifier to make the variable declaration more intuitive.
2) Disable plugins you don't need in the game or plugins that are messing with your game experience/overall game performance. This can be done by changing the value of the status
key to false
instead of true
. If troubleshooting or if unsure, make sure you only disable/enable one plugin at a time so you can easily see the changes to the game.
3) After making sure you have a proper backup, save changes to the plugins.js
file then run the game again.
Aside from this, maybe more interactivity so the player doesn't feel too passive during scenes, but not too much either as handling too many choice combinations can significantly add up to the workload and deviate from the original workflow (usually something simple and straightforward if the project is meant to showcase ideas; a draft is ideal for this and the developer can come back to it and follow through so the main elements are finished and they don't have to worry about leaving them on hold while working on others in parallel).
Many apologies if this is something that would be better off in game development - other users might want to try things out and learn more about the process, especially when it's readily available to people who aren't tech-savvy at all.