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RPGM Black Rose Hotel [Dev Build 1] [Zenkuro]

4.70 star(s) 9 Votes

Please vote for the option the best describes your opinion.

  • I think the focus should remain on "A new life in submission" until it's finished.

    Votes: 580 29.4%
  • I think the focus should remain on "Black Rose Hotel" until it's finished.

    Votes: 708 35.8%
  • I don't mind development cycles that alternate between the two as long as there's more content.

    Votes: 499 25.3%
  • I don't mind either of the two games, as long as you focus on one at a time.

    Votes: 189 9.6%

  • Total voters
    1,976

Machete

Engaged Member
Apr 7, 2020
3,101
5,739
657
So i guess, It's heavy on foot fetish right?
I would say heavy on being stepped on fetish. Another japanese obsession i can never start to understand. Why is being humiliated so popular among japanese men? I mean, to have someone who likes it, fine, whatever works for you, bros, but it's literally everywhere. So frequent...
 

awaf113

Newbie
Oct 10, 2019
87
84
174
I would say heavy on being stepped on fetish. Another japanese obsession i can never start to understand. Why is being humiliated so popular among japanese men? I mean, to have someone who likes it, fine, whatever works for you, bros, but it's literally everywhere. So frequent...
Amen brother. I love feet, doesn't mean I'm into being treated like garbage.
 

awaf113

Newbie
Oct 10, 2019
87
84
174
I kinda hate the dialogue :'( People don't talk like that IRL and it feels like it was written with help of AI. And why does the main character of a foot fetish game hate feet so much, I mean what's the point of this plot device
 

Nero the Bard

Member
Oct 15, 2020
337
211
144
I kinda hate the dialogue :'( People don't talk like that IRL and it feels like it was written with help of AI. And why does the main character of a foot fetish game hate feet so much, I mean what's the point of this plot device
i personaly just like to see the MC sufer (dosent mater if male or femaile) so i like that he isent into feet.
to see a person geting slowly corupted and brocken is just greate.
 

Evizzy89

Well-Known Member
Aug 1, 2021
1,397
2,291
387
I have more hope for this game than the previous one tbh
but my main question is, does the MC not know how to shower? does he do one body part at a time? why do I have to shower nearly a dozen times in a row to get clean?
 
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lir1234

Newbie
Mar 31, 2023
23
25
66
Hi, and good luck with your game! I hope you add fetishes like the MC getting spit on and/or watersports :)
 

sinkind

Member
Oct 29, 2019
111
394
218
Eh. Previous game was nice. But it was published, then went for months without an update until it became abandoned, then it finally get some update but rn it's once again 6+ months.
Idk if there's a point to invest time in this one if it also can be abandoned after a couple of updates.
 
Aug 11, 2023
35
70
142
Art is incredible and the concept is really neat. Very original and clever in the way you set up the world, leaves it open to so many scenarios and you can't write yourself into a box, while at the same time, it feels like there is actual progression, not just go from room A, B, C etc. Really excited to see where it goes! Extremely well done!
 
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wümpa-lümpa

Member
Mar 26, 2021
125
129
86
why people launch anoher game when they struggle to start one? Big up and all my love to a comment who ask to all these people who buy rpg maker to put their 4 personnal drawing in one game.
Anlis was really nice and beautiful, but no update, it's ok, making game take time, but when you start another game i think yeah it's over, you will never finnish improve your game....
Go make indi game never finnish it, go for full dlc and paywall, don't forget to add many road aka soft lock to skretch the life or you game
 

Deleted member 2602227

Well-Known Member
Jul 14, 2020
1,192
1,805
270
why people launch anoher game when they struggle to start one? Big up and all my love to a comment who ask to all these people who buy rpg maker to put their 4 personnal drawing in one game.
Anlis was really nice and beautiful, but no update, it's ok, making game take time, but when you start another game i think yeah it's over, you will never finnish improve your game....
Go make indi game never finnish it, go for full dlc and paywall, don't forget to add many road aka soft lock to skretch the life or you game
I've been thinking that it could be something like an ADHD thing. Where they are good at starting stuff and have great ideas but really bad at finishing it.
 

kyuven

Newbie
Sep 29, 2019
85
212
156
I've been thinking that it could be something like an ADHD thing. Where they are good at starting stuff and have great ideas but really bad at finishing it.
I can see this. Which is why so many of these projects need a *team* to be successful.

Not everyone is Notch, Scott Cawthon, or Toby Fox. And even *they* have teams to help them out.

I call it the "creativity leash." It's what helps us get things like the star wars original trilogy and prevents things like the 16 year gap before and quality of the prequel trilogy. It gives us Star Trek TOS and prevents situations like TNG seasons 1 and 2.

If you have someone on staff who can and will tell you your idea is complete shit or to stop getting distracted by other things, you're more likely to finish a product. This is why South Park has lasted almost 30 years.

I've even experienced it myself. When I was collaborating with someone else on my fictional universe, we created a TON of content and I was writing a lot. But once we "broke up" progress slowed to a crawl.

With Patreon projects, this can be exacerbated by your audience asking for weirdly specific and weird things that can inevitably distract from and cause burnout. Like, the guy above me who asked about toenails. Hypothetically, what if the author/artist didn't like toenails? But your audience wants toenails, so you feel compelled to do it. And with no one else on your end to say "Ew, toenails?" and build you up to be able to say no...you can end up taking on more weight.

This is what I call a "latex skunk": Something people paying you want in your game, but implementing it would distract from the story you're trying to tell. I named it after the frankly bizarre prevalence in indie fetish game projects that inexplicably have a latex skunk either as a character or a player transformation. Seriously there's like 6 games with latex skunks in them that otherwise don't focus on latex skunks.
 

Deleted member 2602227

Well-Known Member
Jul 14, 2020
1,192
1,805
270
I can see this. Which is why so many of these projects need a *team* to be successful.

Not everyone is Notch, Scott Cawthon, or Toby Fox. And even *they* have teams to help them out.

I call it the "creativity leash." It's what helps us get things like the star wars original trilogy and prevents things like the 16 year gap before and quality of the prequel trilogy. It gives us Star Trek TOS and prevents situations like TNG seasons 1 and 2.

If you have someone on staff who can and will tell you your idea is complete shit or to stop getting distracted by other things, you're more likely to finish a product. This is why South Park has lasted almost 30 years.

I've even experienced it myself. When I was collaborating with someone else on my fictional universe, we created a TON of content and I was writing a lot. But once we "broke up" progress slowed to a crawl.

With Patreon projects, this can be exacerbated by your audience asking for weirdly specific and weird things that can inevitably distract from and cause burnout. Like, the guy above me who asked about toenails. Hypothetically, what if the author/artist didn't like toenails? But your audience wants toenails, so you feel compelled to do it. And with no one else on your end to say "Ew, toenails?" and build you up to be able to say no...you can end up taking on more weight.

This is what I call a "latex skunk": Something people paying you want in your game, but implementing it would distract from the story you're trying to tell. I named it after the frankly bizarre prevalence in indie fetish game projects that inexplicably have a latex skunk either as a character or a player transformation. Seriously there's like 6 games with latex skunks in them that otherwise don't focus on latex skunks.
I agree completely.
I think a dev listening is good but it's still gotta do this on their terms.
Listening too much can be bad too.
I see it a bit like working out.. I hate working out, it's so damn boring. I tried it and did it 3-4 times a week for half a year and then I quit. I wanted the killer dream body, 6 pack and the whole shebang but if I don't find it fun to do I will eventually quit.
Better to find something I would find fun instead. Martial combat? soccer? May not get the killer body I wanted but I'd be doing something I'm enjoying and can keep doing.

I guess if I enjoyed combat I could enjoy moderately training with weights too, to further that end.. Yet better to just do what I find fun.
Also games that are dictated on polls and money tend to become quite boring. fast.

Disclaimer edit for you guys: I'm not flaming Zenkuro or hating, I'm just speculating and I'm glad he/she still makes games. I enjoyed ANLIS and had hoped to see it finished but even if not.. I'm still enjoying what this dev is creating, thank you and keep on doing stuff. Create how many new projects you like for that matter. It's better than nothing. Even if I want to see games finished.
 
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4.70 star(s) 9 Votes