Black Souls is the only title in this website, where I felt like I could be truly evil, without having to worry about game mechanics (meaning the evil path hampers your progress in the game, and playing the good guy is an obvious benefit).
Let me paint a picture for you:
What happens in roommate (cohabitations) games if you are evil? "Rape/kill is bad player", your progression is now stunted, buy her flowers XXX times. Or straight game over.
What about party based Rpg's? "Don't rape/kill your party members player", cause 9 out of 10 scenes are on the good path. "Don't you know they are precious player?" Rage … Blood pressure.... Hemorrhagic stroke.
Visual novels maybe? "No, rape/kill bad player!". Here's the Bad Ending for you. Restart!
Sure they let you be a little evil, and then they are like: "There will be consequences player". Oh yeah? Where are the consequences for being good developper? It's fiction you limited puppetters, dare to be bold once in your mechanical lives! I know better than to punch my real life neighbor, when he has the gall of "politely" saying "good morning". Sarcastic prick. Let me choose evil in a virtual world!
For me 50% of the appeal behind Black Souls, was allowing me to be evil ALL the time, and do whatever the hell I wanted ALL the time. Sure, some stupidly high level assholes kept trying to catch me, but I just patiently waited for my chance to brutally murder them. So yeah, my prison was full of "lust drainers", and the world was very empty NPC wise. The rabbit thought it could scare me by saying i woudn't level up. The rabbit no longer exists (it never did, but you know). I finished my first run, maintaining the same mindset. It's unheard of.
The other 50% amounts to Black Souls having the same feeling as Dark Souls, and is a great tribute to a great game (ambience, characters, exploration etc..). People have a problem with imitation, but in this case it definitely is a form of flattery. Now I will say that turn-based combat, removes from the equation, something that is very important in Dark Souls: SKILL (and a significant portion of the learning curve). That's my only complaint(actually, I have a problem with one of the fairy tales you need to get for the library, but that's too specific). Black Souls is a numbers game, and the first "black knight" is gonna kill you unless you level up. Nothing can be done there. In Dark Souls your range of performance is significantly increased.
What more do you want? Perspective? All right, something like Bound by Love (Steam designation) also rewards you for being evil, but the kicker for me is choosing evil, not starting with an evil premise.
This is a 9/10, and if you like Dark Souls, and are not a stranger to turn-based combat, this becomes an instant recommendation. I wish more games would just let you do what you want, without the consequences being tied to game progression.
P.S - The "fairy piñata situation" was first seen here by me.
Let me paint a picture for you:
What happens in roommate (cohabitations) games if you are evil? "Rape/kill is bad player", your progression is now stunted, buy her flowers XXX times. Or straight game over.
What about party based Rpg's? "Don't rape/kill your party members player", cause 9 out of 10 scenes are on the good path. "Don't you know they are precious player?" Rage … Blood pressure.... Hemorrhagic stroke.
Visual novels maybe? "No, rape/kill bad player!". Here's the Bad Ending for you. Restart!
Sure they let you be a little evil, and then they are like: "There will be consequences player". Oh yeah? Where are the consequences for being good developper? It's fiction you limited puppetters, dare to be bold once in your mechanical lives! I know better than to punch my real life neighbor, when he has the gall of "politely" saying "good morning". Sarcastic prick. Let me choose evil in a virtual world!
For me 50% of the appeal behind Black Souls, was allowing me to be evil ALL the time, and do whatever the hell I wanted ALL the time. Sure, some stupidly high level assholes kept trying to catch me, but I just patiently waited for my chance to brutally murder them. So yeah, my prison was full of "lust drainers", and the world was very empty NPC wise. The rabbit thought it could scare me by saying i woudn't level up. The rabbit no longer exists (it never did, but you know). I finished my first run, maintaining the same mindset. It's unheard of.
The other 50% amounts to Black Souls having the same feeling as Dark Souls, and is a great tribute to a great game (ambience, characters, exploration etc..). People have a problem with imitation, but in this case it definitely is a form of flattery. Now I will say that turn-based combat, removes from the equation, something that is very important in Dark Souls: SKILL (and a significant portion of the learning curve). That's my only complaint(actually, I have a problem with one of the fairy tales you need to get for the library, but that's too specific). Black Souls is a numbers game, and the first "black knight" is gonna kill you unless you level up. Nothing can be done there. In Dark Souls your range of performance is significantly increased.
What more do you want? Perspective? All right, something like Bound by Love (Steam designation) also rewards you for being evil, but the kicker for me is choosing evil, not starting with an evil premise.
This is a 9/10, and if you like Dark Souls, and are not a stranger to turn-based combat, this becomes an instant recommendation. I wish more games would just let you do what you want, without the consequences being tied to game progression.
P.S - The "fairy piñata situation" was first seen here by me.