Out of ten, I'd give it eleven. And this game absolutely deserves a 12
Gameplay is one of the greatest I've ever seen in RPGmaker, it's brutal but still gives you every single tool you need to break it in half.
Story is %100 worth reading. Especially the deeper more "lore nujob" parts of it. Also basically every character is murder-able which is always a welcome addition.
CGs are a bit lacking but whatever, I personally don't mind. It still has more style than the generic unity asset store robberies I see plastered in the 3dcg tag.
Play it, praise it, and definitely get your heart snapped in half by it. The only criticism I have is that a lot of the content is easy to miss. I'd recommend that you do a blind playthrough first then go complete walkthrough mode, or only look at the guide linked at the start of the thread (though it will spoil some minor things)
If you really want to try to do everything in one run then here are some spoiler free tips (or tagged as spoiler when needed):
Gameplay is one of the greatest I've ever seen in RPGmaker, it's brutal but still gives you every single tool you need to break it in half.
Story is %100 worth reading. Especially the deeper more "lore nujob" parts of it. Also basically every character is murder-able which is always a welcome addition.
CGs are a bit lacking but whatever, I personally don't mind. It still has more style than the generic unity asset store robberies I see plastered in the 3dcg tag.
Play it, praise it, and definitely get your heart snapped in half by it. The only criticism I have is that a lot of the content is easy to miss. I'd recommend that you do a blind playthrough first then go complete walkthrough mode, or only look at the guide linked at the start of the thread (though it will spoil some minor things)
If you really want to try to do everything in one run then here are some spoiler free tips (or tagged as spoiler when needed):
And remember, LEAF IS A FUCKING BITCH