I've played about 2.5 hours of this and don't understand any of the previous reviews. There's been no grind so far, every repeated action has had a different outcome. The FMC is cute (except in the rather clunky sprite version that appears on the maps) and relatable. The story naturally flows from the premise and decisions.
The only two flies in the ointment are
1. The player doesn't know ahead of time what effect the actions they pick will have on the variables (which, frankly, don't make sense if you think about them so don't do that) so you can lose "lives" easily even if you thought beforehand that you were in good shape, and
2. RPGM and it's ugly map and sprites is the wrong engine for this. The game uses none of the strengths of RPGM and suffers from all of its flaws. Ren'py or even HTML would work better.