- Oct 29, 2018
- 1,132
- 1,610
In the game I am developing I am pondering taking a progression point directly from another game. Not a feature or plot similarity though, but a method of plot progression. The game in question is No More Secrets. I liked how decisions in that game affected specific relationships and how specific relationships didn't affect other relationships until the very end. The last scene then decided the actual ending you got, I.E. Which girl/girls you actually ended up with. It made the game feel like a progression of multiple mini-games that lead up to a major final jeopardy type game.
Obviously, I'm not talking about plagiarizing any of RoyalCandy's work or story, instead just lifting a small bit of progression mechanic that I feel would make my game better. It just makes sense in a netori style game to have each conquest be its own thing rather than a spiderweb style plot affected by other conquests.
So this leads to the big question: Does this cross a line? Will people see this as taking the easy way out?
I realize that this question might be a bit pedantic in a genre where people regularly lift other people's game assets, but it's really kind of astonishing what you find yourself worrying about when you are actually in the driver's seat of a game.
Obviously, I'm not talking about plagiarizing any of RoyalCandy's work or story, instead just lifting a small bit of progression mechanic that I feel would make my game better. It just makes sense in a netori style game to have each conquest be its own thing rather than a spiderweb style plot affected by other conquests.
So this leads to the big question: Does this cross a line? Will people see this as taking the easy way out?
I realize that this question might be a bit pedantic in a genre where people regularly lift other people's game assets, but it's really kind of astonishing what you find yourself worrying about when you are actually in the driver's seat of a game.