3D-Blender Blender Art - Show Us Your Blender Skill

exe19

Newbie
Jul 17, 2018
15
3
For a simple bit of wetness you can just adjust the roughness (use a colour ramp), for wet maps you will need to mix them with your roughness map, you can use a mix colour node, your roughness goes into slot A and usually you can just put the wet map into the factor, then just change the colour of slot B to be closer to black
Thanks alot for the tips, loving your work, may I ask how about the micro texture/bump maps skin details, do you create them in blender or add them from Daz?
 

Greengiant3D

Active Member
Apr 28, 2018
663
19,923
Thanks alot for the tips, loving your work, may I ask how about the micro texture/bump maps skin details, do you create them in blender or add them from Daz?
Any textures your models are using in daz are all fine to use in blender.
 

miamid99

Newbie
Nov 4, 2019
91
536
Hello, may I ask what kind of best global settings for diffeomorphic to transfer the skin material from Daz to Blender?
My skin are always ended up become darker, may I ask is there any solution out there?
G9 skin:
View attachment 4500548

Imported using Easy Import G9

View attachment 4500554
My global settings:
View attachment 4500555
only certain skins do that, not always the case.
very often, the problem you get is that your character will look like it's made of wax, it's often the subsurface that needs tweaking. if you don't have a map, just put some light red color, and tweak it up a little.

This though looks like too much of something, not sure what, but often it's the subsurface (I don't think so here, but give it a try anyway)
You also have a menu on the right in the diffeo window (the one that opens when you import a scene) that lets you change the material settings. sometimes swapping it to something else gives you better results, or at least easier to fix.
 

jackmancactus

Member
Apr 8, 2018
239
5,053
Hello, may I ask what kind of best global settings for diffeomorphic to transfer the skin material from Daz to Blender?
My skin are always ended up become darker, may I ask is there any solution out there?
G9 skin:
Best thing to do would be to use the extended principal option (it should give you all the maps and stuff you need, with the least amount of junk to delete) and remake the shader yourself. The BSDF option looks good sometimes, but it's pretty hit or miss, and it's also slower to render since it uses volume stuff for the sss.

The main thing is the daz diffuse maps are wayyy light in Blender, so you need to darken them up. You can get most of the way there with a gamma node, then make tweaks with HSV and brightness/contrast. Lately I've been using a mix color set to multiply with a fleshy color too, put before the other nodes.
 

exe19

Newbie
Jul 17, 2018
15
3
Thank you for the response and advice for tweaking the skin materials at blender,
May I ask also ask......is there a way to import to Blender from Daz using Diffeo to make the model as a static mesh combined?
Lets just I already got the pose, expression I want in Daz already, I just want to import to Blender as a static all merged tohether mesh without the armature and materials only so that save me sometimes to import to blender, is it possible?
 

F.L.HX99X

Member
May 14, 2019
160
4,066
I started learning Blender about 5 days ago. I followed the donut tutorial that is on YouTube and here is my donut renders.

W.I.P Version:

Donuts.png

Finished/Complete Version:
Donuts 1.1.png

Also here are some follow-up pinup renders I made days after I started learning: Kiriko First Render.png
Maddie Boob Squeeze.png

There is definitely a lot of things I still got to learn with this program, but thanks to my knowledge I gain from using Daz studio, it was a bit more easy to understand how these things go. I look forward to learning more and sharing some art with Blender! I'd love to hear any advice you might have!