Thanks alot for the tips, loving your work, may I ask how about the micro texture/bump maps skin details, do you create them in blender or add them from Daz?For a simple bit of wetness you can just adjust the roughness (use a colour ramp), for wet maps you will need to mix them with your roughness map, you can use a mix colour node, your roughness goes into slot A and usually you can just put the wet map into the factor, then just change the colour of slot B to be closer to black