3D-Blender Blender Art - Show Us Your Blender Skill

miamid99

Newbie
Nov 4, 2019
94
544
Hey all!

I've read through a lot of this thread but not all of it so if what I'm about to ask has already been answered here or elsewhere please feel free to link the post rather than repeat it.

I'm brand new to Blender, and its the third attempt at finding a way for me a non-artist to illustrate my vn. Donut is half way done. I want to work in a style similar to this awesome picture below. Plasticy, clay mationy, low poly, cartoony, with realistic body shapes. Are there places I can get 1. good tutorials, and 2. starter assets?
The way I do it is through Daz. Only as an asset base, Blender is a million times better at pretty much everything else. But to create a good rigged base for your characters, apply morphs to them, and dress them up if needed, Daz is the stuff.. there are tons of assests to pick from on this very website, characters, morphs, clothing, and a bunch of environment assets where you can pick up props, trees, furniture, whatever you need... to export it to Blender, look into diffeomorphic. once in there, you can edit stuff, re-texture them, do pretty much anything you like
Get assets in Daz, export to Blender, and do whatever you feel like with it. be aware it does take a lot of time to even work out how this all work. but once you have a good workflow, things become easy and fun.
 
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SearingFive

Well-Known Member
Mar 26, 2020
1,578
6,343
The best tip I can give you is to take up a project, which can be anything and on any difficulty you desire. Work on it, and if you get stuck, try looking for that specific problem. You'd be surprised that there are tutorials about those specific problems. Rinse and repeat with other issues, and I swear you'll learn a lot more when you finish the project.
 
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Greengiant3D

Active Member
Apr 28, 2018
689
20,704
Hey all!

I've read through a lot of this thread but not all of it so if what I'm about to ask has already been answered here or elsewhere please feel free to link the post rather than repeat it.

I'm brand new to Blender, and its the third attempt at finding a way for me a non-artist to illustrate my vn. Donut is half way done. I want to work in a style similar to this awesome picture below. Plasticy, clay mationy, low poly, cartoony, with realistic body shapes. Are there places I can get 1. good tutorials, and 2. starter assets?
I get most of my assets from daz, so the model I used in this image I put together in daz mixing different shapes together till I get to the result I want, I then use diffeomorphic to export the model to blender, it's a pretty good addon that does a lot of the heavy lifting for you, as for the skin for these models the trick is to add as little realistic detail as possible, so I'm not using any roughness or spec maps, no micro detail and a normal map with reduced strength, the best way to learn about skin setups it just to look at other peoples models this is a great place to grab blender models and break them down and learn how things are set up
 
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Delambo

Member
Jan 10, 2018
113
97
I get most of my assets from daz, so the model I used in this image I put together in daz mixing different shapes together till I get to the result I want, I then use diffeomorphic to export the model to blender, it's a pretty good addon that does a lot of the heavy lifting for you, as for the skin for these models the trick is to add as little realistic detail as possible, so I'm not using any roughness or spec maps, no micro detail and a normal map with reduced strength, the best way to learn about skin setups it just to look at other peoples models this is a great place to grab blender models and break them down and learn how things are set up
Fantastic!! Thank you so much for all of that info in a short paragraph!
 
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Delambo

Member
Jan 10, 2018
113
97
The way I do it is through Daz. Only as an asset base, Blender is a million times better at pretty much everything else. But to create a good rigged base for your characters, apply morphs to them, and dress them up if needed, Daz is the stuff.. there are tons of assests to pick from on this very website, characters, morphs, clothing, and a bunch of environment assets where you can pick up props, trees, furniture, whatever you need... to export it to Blender, look into diffeomorphic. once in there, you can edit stuff, re-texture them, do pretty much anything you like
Get assets in Daz, export to Blender, and do whatever you feel like with it. be aware it does take a lot of time to even work out how this all work. but once you have a good workflow, things become easy and fun.
I've got a lot of homework already and I'll come back to this - but just quickly, are you saying you can import a DAZ G8 and then make it into a low poly fortnite kinda style?
 

miamid99

Newbie
Nov 4, 2019
94
544
I've got a lot of homework already and I'll come back to this - but just quickly, are you saying you can import a DAZ G8 and then make it into a low poly fortnite kinda style?
I'm saying you can download already stylized characters (fortnite style) assets in Daz and then export them into Blender. either as they are, or adding any morphs/modifications you like. Blender gives much more freedom for customization, but Daz has some convenient assets/tools that can save you time. See it as an asset library.
you can literally find tons of assets of stylized character (I'm sure some fortnite characters too) on this very website.
Then there's a tool pack called "diffeomorphic" that will let you easily export. it's essentially a script coupled with a Blender plugin that let's you port rigged models (or anything you like) from Daz to Blender.

with a tool like Daz, you can easily create any character you want and apply some stylized textures to them, export them into Blender, and then shade probably to the desired result. it's fairly advanced level, and will require some time in order to master properly, but yeah, absolutely doable.
feel free to give me a shout in DM if you struggle putting it together, I'm not always on here, but I always reply eventually.
 
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