Blender Blender Geometry advice

voidnull09

Newbie
Mar 9, 2017
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20
252
I'm dabbling in clothing creation, attempting to create a corset, and would love to know if anyone here has suggestions how to improve my geometry at this joint with the strap. I've tried a few ways to cut the corners, but none of them have felt right.

1762745789186.png

The selection indicates the support edge loops which are causing me issues.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
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I've got some self-taught blender knowledge but mainly hard surface modeling. No direct experience with making clothing.

So I know the words, but I'm afraid I don't under what are "the issues" you are facing?

I'm guessing the highlighted edge loop is to try to get sharp corners.

Something about those poles in the start of the strap give me a bad juju - move them into the body of the object, or find a way to avoid them at all. they'll only cause trouble in the join area there.
 

voidnull09

Newbie
Mar 9, 2017
36
20
252
Good call on moving the mess into the larger portion of the mesh.
I guess "issues" is really just "gives me bad vibes". I'm probably a victim of premature optimization.
 
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osanaiko

Engaged Member
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Jul 4, 2017
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If you can find some "pro" clothing items and check a few for reference as to how their geometry works, it would probably be informative.

(I formatted "pro" in that way because there are a significant number of self-taught content creators around, so the first one you look at is not necessarily going to be "best practice" geometry. Thus looking at several is a good idea)