Overview:
I genuinely enjoyed playing this game. Are there aspects that could use a little help? Sure. But don't let the renpy tag fool you; it's not just some visual novel with some yes/no decisions. At it's core, is a genuine game with some seriously well-developed mechanics.
The Good:
I had a really good time with the gameplay. I'll try not to get too deep into it but briefly think of it as 'Slay The Spire' meets 'Yahtzee'. You roll a couple dice and then allocate them to take different actions, the flavor of which depends largely on your partner character. For example there can be an attack, but you can only assign a die that rolled 4 or less. Then you progress through the night fighting more and more enemies, sometimes picking up more cards. When the night ends you can build up relationships with your partner characters for more dice or more health or more cards slots.
It's a unique variation of a fairly established genre. The originality of the dev shines through with this game for sure. And then the balancing of the game is on point. Some cards have more difficult requirements, but yield much higher payout. And the building between cycles works well too, making it feel like you're actively building a more powerful... Deck? I guess? It's all put together quite well.
The Not-So-Good:
There's certainly room for refinement in some areas. The art can be a little simple, with several placeholder silhouettes for minor characters, and outsourced still images for enemy fights. All this gives off a bit of a patchwork type of vibe.
As of the time off this review, some mechanics are not entirely fleshed out, or do not seem to work as indicated. One example: there's a card meant to bolster your attacks, by giving you a temporary buff. But the buff fades by one every turn. The issue is it continues to fade by one even after 0, so you continue to weaken after playing the buff.
Wrap up:
There's a lot going right in this game. Even though the art can be simple, and there's a few bugs, and futa x futa stuff isn't really for me; I genuinely think this one is a diamond in the rough.
I genuinely enjoyed playing this game. Are there aspects that could use a little help? Sure. But don't let the renpy tag fool you; it's not just some visual novel with some yes/no decisions. At it's core, is a genuine game with some seriously well-developed mechanics.
The Good:
I had a really good time with the gameplay. I'll try not to get too deep into it but briefly think of it as 'Slay The Spire' meets 'Yahtzee'. You roll a couple dice and then allocate them to take different actions, the flavor of which depends largely on your partner character. For example there can be an attack, but you can only assign a die that rolled 4 or less. Then you progress through the night fighting more and more enemies, sometimes picking up more cards. When the night ends you can build up relationships with your partner characters for more dice or more health or more cards slots.
It's a unique variation of a fairly established genre. The originality of the dev shines through with this game for sure. And then the balancing of the game is on point. Some cards have more difficult requirements, but yield much higher payout. And the building between cycles works well too, making it feel like you're actively building a more powerful... Deck? I guess? It's all put together quite well.
The Not-So-Good:
There's certainly room for refinement in some areas. The art can be a little simple, with several placeholder silhouettes for minor characters, and outsourced still images for enemy fights. All this gives off a bit of a patchwork type of vibe.
As of the time off this review, some mechanics are not entirely fleshed out, or do not seem to work as indicated. One example: there's a card meant to bolster your attacks, by giving you a temporary buff. But the buff fades by one every turn. The issue is it continues to fade by one even after 0, so you continue to weaken after playing the buff.
Wrap up:
There's a lot going right in this game. Even though the art can be simple, and there's a few bugs, and futa x futa stuff isn't really for me; I genuinely think this one is a diamond in the rough.