There's a lot good here.
Art: The character art is solid, and even though the battle sprites are public, they are credited. Most sex scenes don't have dedicated CG at this point, but I didn't find this to be an issue once I got into it.
Gameplay: I'm usually not a fan of deckbuilding roguelikes, but this is really fun and well done, especially in Ren'Py. I did end up using the dev mode to skip fights after a while, which was much appreciated.
I will say that I was frustrated by the lack of signposting of what to do. I know this is a point of controversy in gaming, but when doing a full run takes a long time and a lot of concentration, I'd appreciate a little more heads up on whether there's any point to doing a full run. In a similar vein, I was annoyed at not knowing how to unlock some routes, and having the empty heart meters not show up until a certain point just exacerbated the issue - is there simply no lust route, or have I not unlocked it yet? Or did I disqualify myself at some point? Etc. And the game doesn't make it clear if any of the routes are mutually exclusive, as I was trying to do all the lust routes without the love routes, but some amount of love progress was sometimes required for the lust route to unlock... Even a hint in the dev notes about how to unlock each route would have made it much more enjoyable.
Writing: The writing was pretty solid, only a few minor typos, but by the end I had kinda soured on it. I'll call the issue 'picture-book lecturing' - the relationship questlines are set up around a perfect character with one flaw, which is carefully set up so the narrators (main character and succubus) can then use it to lecture about a principle of sexual health, which fixes that character. The sister is about learning about your submissiveness and especially the importance of standing up for yourself. The dragon lady was about consent in power dynamics and caring about your partner. Etc. 'Picture-book' because these seem like the kinds of things you would teach teenagers as they are exploring their sexuality, and each situation seems very straightforward and specifically designed to teach that principle, like a corporate training video. The dragon lady's even like 'explain everything to me about how to pleasure my partner in detail'. Once the narrator has given their lecture, everything is fixed. And 'textbook' because the narrators take every opportunity provided to list out step by step the ideals of sexual health and interject their thoughts to the player on anything that might not be up to their expectations, as though the writer is afraid that any depiction of something unethical might be perceived as their endorsement, and so they need to follow it up with a disclaimer.
If this is unintentional, part of it is probably just the natural result of having a nigh-omniscient sex-positive demon narrating half the scenes.
This didn't start out as a big deal but by the end of the content it felt a bit reductive and I'm less inclined to come back for future updates.
If you have played Hardcoded, it was kinda like that, although not as much (yet).
Art: The character art is solid, and even though the battle sprites are public, they are credited. Most sex scenes don't have dedicated CG at this point, but I didn't find this to be an issue once I got into it.
Gameplay: I'm usually not a fan of deckbuilding roguelikes, but this is really fun and well done, especially in Ren'Py. I did end up using the dev mode to skip fights after a while, which was much appreciated.
I will say that I was frustrated by the lack of signposting of what to do. I know this is a point of controversy in gaming, but when doing a full run takes a long time and a lot of concentration, I'd appreciate a little more heads up on whether there's any point to doing a full run. In a similar vein, I was annoyed at not knowing how to unlock some routes, and having the empty heart meters not show up until a certain point just exacerbated the issue - is there simply no lust route, or have I not unlocked it yet? Or did I disqualify myself at some point? Etc. And the game doesn't make it clear if any of the routes are mutually exclusive, as I was trying to do all the lust routes without the love routes, but some amount of love progress was sometimes required for the lust route to unlock... Even a hint in the dev notes about how to unlock each route would have made it much more enjoyable.
Writing: The writing was pretty solid, only a few minor typos, but by the end I had kinda soured on it. I'll call the issue 'picture-book lecturing' - the relationship questlines are set up around a perfect character with one flaw, which is carefully set up so the narrators (main character and succubus) can then use it to lecture about a principle of sexual health, which fixes that character. The sister is about learning about your submissiveness and especially the importance of standing up for yourself. The dragon lady was about consent in power dynamics and caring about your partner. Etc. 'Picture-book' because these seem like the kinds of things you would teach teenagers as they are exploring their sexuality, and each situation seems very straightforward and specifically designed to teach that principle, like a corporate training video. The dragon lady's even like 'explain everything to me about how to pleasure my partner in detail'. Once the narrator has given their lecture, everything is fixed. And 'textbook' because the narrators take every opportunity provided to list out step by step the ideals of sexual health and interject their thoughts to the player on anything that might not be up to their expectations, as though the writer is afraid that any depiction of something unethical might be perceived as their endorsement, and so they need to follow it up with a disclaimer.
If this is unintentional, part of it is probably just the natural result of having a nigh-omniscient sex-positive demon narrating half the scenes.
This didn't start out as a big deal but by the end of the content it felt a bit reductive and I'm less inclined to come back for future updates.
If you have played Hardcoded, it was kinda like that, although not as much (yet).