- Sep 12, 2021
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Lying across the equator, the Kingdom of Montes is one quiet, happy place. Squeezed tight between two regional powers, its status as a buffer state and the shrewd neutrality of its ruling family ensured stability, while its exports of rare spices, including the magical Fire Mushrooms fattened the purse of nobles and merchants alike.
But without warning one fateful night, a small army appeared inside the capital town of Campo, storming the Royal Palace and exterminating the King and his entire family.
The sole survivor is the titular Prince: the youngest son of the King manages to flee naked, with only his sword and the loyalty of the giant Captain of the Guard, to find himself thrown in the middle of a gang war in the criminal underbelly of the town.
Will he join one of the gangs, exploiting the crisis to rise to its top? Will he stalk the nights as a folk hero, bringing justice to the poor and the forgotten? Will he set the gangs to fight each other and reap the results?
Will he let himself be ensnared by the charms of one of the eight beautiful ladies he'll meet in this adventure? Or will he eventually sail for the wealthy western lands following a rogue Imperial trader?
You will be able to make game-changing decisions in this dark, urban low-fantasy with more than a shade of noir, while playing a fearsome Fighter, a wily Scout, a cunning Diplomat or a mix of the three. Your Prince could be more Choleric or Melancholic, more Phlegmatic or Sanguine, and along the way you will collect several allies and special abilities that will help you solve solutions with words, swords or cloaks.
At the moment the development of Episode 1 of the Blood and Principle series, is stopped, while our new artist is redoing the Prologue.
Anyway, as a teaser you can download a short, linear, VN with the prologue to the Prince's story, using placeholder renders done by me, providing the game background and a small example of the very simple battle system.
For the more adventurous I uploaded a preview of the beginning of Episode 1 (about 25k words) Still very linear, it will showcase some of the main actors of the lawless docks of the city of Campo, and will introduce some of the game's Love Interests. It also introduces the main gameplay, although for now there will be only a very small number of locations unlocked. To help the reading and to create a suitable atmosphere, I added placeholder backgrounds made with AI image creators and sprites made with Daz Studio.
Neither of these downloads are actually the final product, that's still being written by CodeMach, just a proof of concept programmed by me using the NQTR toolkit.
Prologue to the Prince's story, placeholder images by The Rogue Trader, compressed version (62Mb):
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Update: Fixed a nasty bug that prevented loading games saved after the card battle.
Demo of the Prologue and the first part of "A prince Among Thieves", compressed version (97Mb):
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It has map navigation, room navigation, character screen, night/day cycle and skill checks. Tested only for the first day.
Blood and Principle is a series of six medieval fantasy VNs (with “RPG elements”) set in an original world (don’t expect the usual, uninspired, “five races” kind of D&Desque fantasy).
Through the six episodes, the game will tell two parallel and non-intersecting stories where two different main characters, a Prince and a Farmer, rise to power via political manoeuvring and plain old adventuring.
On the background, a titanic power struggle between three superpowers that are trying to influence that small but strategic piece of land.
On the foreground, lots of scantily clad hotties.
A more detailed Project Survey can be found here:
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N.B.
The “Card battle” element has been toned down to prevent it from getting in the way of the flow of the story.
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Oh, sorry.
Rest assured, the game will have sex in it and plenty of Love Interests to pick from.
But beware! Even if the game is strictly “Only one dick” (well, two, having two different MCs - but don’t worry, no character will be present in both storylines), some of the girls will have had past relationships and present behaviour that will not be to everyone’s taste.
I’m afraid that if you’re looking for virginal Love Interests, for now your choices will be extremely limited.
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- In the prologue, the nature of "woodfires" was less clear than I thought, Will be changed in "Forest Fires".
- Sometimes, the Prince talks like a street thug. One instance found and fixed.
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- The geography isn't clearly defined before the characters start talking about it / characters talk about the various parts/cultures of the Kingdom without stopping and explaining these places and the people living in them. I suppose the only reasonable way to fix this is to have a map/encyclopedia that can be accessed from the UI. That'd a lot of work that wouldn't be going in forwarding the story. ATTENTION! Unfortunately, the "Atlas" button softlocks the game! Please don't click on it! I'll release a fix when I'll have the dialogue finished.
- There aren't enough sexy scenes in the Prince's Prologue. But there are quite a bit just outside of it, so I don't feel the need to go back and change the prologue.
- Alice the maid can't be saved. Unfortunately it's needed for the story and for setting the dark mood: the Prince loses everything but his backside, his sword and his Captain.
- I've had a report that closing the Character Info screen is more difficult than it should be (left-click). Also, the various info/help screens do not have a consistent style. I'll definitely fix this even if the current UI is only a placeholder.
- Some on-screen help is needed to better understand the "elemental affinity" and "card battles" systems.
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