So far, the game is shaping to be mid but there are several big concerns though.
Text bloat - there are too many text lines even for prologue alone, which makes reading it a time kill, and it is not really worth it. There is no exciting or interesting plot behind, you are reading casual chat lines one by one. (It is a classical error from VN writers/studios, where they wrongly assume that amount of "word lines/word count" = game content/work done, and the more is the better. It is rather the opposite, the more useless chitchat players have t o read, the less interest in the game they will have.
Long transitions -each day is set in 6-7 parts, and between each part you get 5-10 second long transition animation, why? It should be either 1 second or entirely skippable. (To show that the time of the day and sun is changing, you can make a mini icon animation in a corner of the game, without locking players out of the game for ~hours, watching pointless time change animations).
Animation transitions in scenes are non-skippable despite settings options, which is a mood killer as well, as it can take 5-10 seconds to process the animation, everything feels "laggy".
The positives are models - they are okayish, the voicing is hit and miss, with some characters it feels fake and bad, with some it is alright.
I would say the biggest miss of this game however, is lack of a proper sandbox - functional stat/quest system, minigames, any engaging mechanics for players, turning it into a linear VN experience with meaningless choices which will get boring very quick.
Text bloat - there are too many text lines even for prologue alone, which makes reading it a time kill, and it is not really worth it. There is no exciting or interesting plot behind, you are reading casual chat lines one by one. (It is a classical error from VN writers/studios, where they wrongly assume that amount of "word lines/word count" = game content/work done, and the more is the better. It is rather the opposite, the more useless chitchat players have t o read, the less interest in the game they will have.
Long transitions -each day is set in 6-7 parts, and between each part you get 5-10 second long transition animation, why? It should be either 1 second or entirely skippable. (To show that the time of the day and sun is changing, you can make a mini icon animation in a corner of the game, without locking players out of the game for ~hours, watching pointless time change animations).
Animation transitions in scenes are non-skippable despite settings options, which is a mood killer as well, as it can take 5-10 seconds to process the animation, everything feels "laggy".
The positives are models - they are okayish, the voicing is hit and miss, with some characters it feels fake and bad, with some it is alright.
I would say the biggest miss of this game however, is lack of a proper sandbox - functional stat/quest system, minigames, any engaging mechanics for players, turning it into a linear VN experience with meaningless choices which will get boring very quick.