Normally I try to spend some time discussing each aspect of a VN by breaking it down into categories and then aggregating a score at the very end. However, "Blossom of Pleasure" is a VN that has little respect for a player's time, and as such doesn't warrant a full on review (it also wouldn't be fair to keep bashing the dev).
Issues
The game itself is built upon the premise that you will have the option of exploring two main paths: Domination or Submission. Each path is either explored exclusively, or you can opt for a "switch" role, which seems to be there for players who want to see both sides of the main story. This split, however, means that the total content of the game is split in half in terms of actual content for each path which progresses the story. That, in my opinion, is a huge "no-no" when writing a script for a plethora of reasons, but the prominent one is the lack of any sort of quality control.
...That is strike 1...
The gameplay loop has absolutely no respect for the player's time as you WILL spend dozens of hours just grinding various point values to progress each characters story. The reward you obtain after spending hours of grinding said points is either a minor story progression scene, or a half-assed lewd scene with rigid animations. The actual "reward" for engaging with the core mechanics just isn't enough to justify the amount of time sunk into performing senseless tasks.
Thankfully, there is the option to cheat these values to their max despite the warning from the dev stating your "enjoyment of the story will be diminished".
... Strike 2...
Perhaps not as egregious as the first two issues, the actual writing for story favors long monologues that overuse metaphors. For example - when describing the "mother" - the dev used 3 metaphors to get the same point across about her personality being cold and calculating, or the fact that she is playing a game in which she has an advantage in. The whole point of the "Visual" part of "Visual Novel" is the ability to convey several lines of descriptive text into a single image that conveys the exact same point.
This issue persisted throughout the ENTIRETY of chapter 1, only for Chapter 2 to implement a different writing style and actually taking advantage of imagery rather than descriptions. There wasn't even a gradual transition of writing style, so enjoy that whiplash.
... Strike 3 ...
Closing
I never enjoy writing harsh reviews of VNs due to the fact that solo devs are having to wear many hats when pushing out updates. However, when a dev actively chooses to implement gameplay mechanics and writing styles that show little consideration for a player's time they end up making a rough situation worse.
My advice to the dev (please don't take this negatively as I'm being genuine):
There is massive potential for this VN that I sincerely want to see succeed. You have a great foundation plot wise, home in on that and the players will appreciate it!
					Issues
The game itself is built upon the premise that you will have the option of exploring two main paths: Domination or Submission. Each path is either explored exclusively, or you can opt for a "switch" role, which seems to be there for players who want to see both sides of the main story. This split, however, means that the total content of the game is split in half in terms of actual content for each path which progresses the story. That, in my opinion, is a huge "no-no" when writing a script for a plethora of reasons, but the prominent one is the lack of any sort of quality control.
...That is strike 1...
The gameplay loop has absolutely no respect for the player's time as you WILL spend dozens of hours just grinding various point values to progress each characters story. The reward you obtain after spending hours of grinding said points is either a minor story progression scene, or a half-assed lewd scene with rigid animations. The actual "reward" for engaging with the core mechanics just isn't enough to justify the amount of time sunk into performing senseless tasks.
Thankfully, there is the option to cheat these values to their max despite the warning from the dev stating your "enjoyment of the story will be diminished".
... Strike 2...
Perhaps not as egregious as the first two issues, the actual writing for story favors long monologues that overuse metaphors. For example - when describing the "mother" - the dev used 3 metaphors to get the same point across about her personality being cold and calculating, or the fact that she is playing a game in which she has an advantage in. The whole point of the "Visual" part of "Visual Novel" is the ability to convey several lines of descriptive text into a single image that conveys the exact same point.
This issue persisted throughout the ENTIRETY of chapter 1, only for Chapter 2 to implement a different writing style and actually taking advantage of imagery rather than descriptions. There wasn't even a gradual transition of writing style, so enjoy that whiplash.
... Strike 3 ...
Closing
I never enjoy writing harsh reviews of VNs due to the fact that solo devs are having to wear many hats when pushing out updates. However, when a dev actively chooses to implement gameplay mechanics and writing styles that show little consideration for a player's time they end up making a rough situation worse.
My advice to the dev (please don't take this negatively as I'm being genuine):
- Pick a theme and stick with it. Either focus on a Submission story, or a Domination Story.
 - Cut the overall grind requirements by 80%. Very few people enjoy timewasters in erotica
 - Streamline your writing style to focus more on dialog rather than descriptors. You have the massive advantage of using visuals to convey key points without needing to write several extra lines of narrative.
 
There is massive potential for this VN that I sincerely want to see succeed. You have a great foundation plot wise, home in on that and the players will appreciate it!