- Aug 1, 2019
- 164
- 369
100% lied about the real status of the game. Bro was not ready at all for a August release. So imagine what was July.
We can't predict anything.
We can't predict anything.
or changed his mind.100% lied about the real status of the game. Bro was not ready at all for a August release. So imagine what was July.
We can't predict anything.
For sure, but then you act accordingly and communicate as much. If you have other obligations in any avenue of life, this is the norm. Your friends would reasonably be pissed if you planned a night out with them, ghosted them, then when they asked about it a week later you were like "oh I had to catch up on some work projects sorry."Couldn't he just be busy with real life?
Imma be honest, while I'd agree with you, I really don't want to assume what he's going trough in his day to day life, yesn communication goes a long way but sometimes life just has other plans (I may also just be taking out of my ass and Tori was just nowhere near finishing the game when giving countdowns )Let's hope that was self-censorship
For sure, but then you act accordingly and communicate as much. If you have other obligations in any avenue of life, this is the norm. Your friends would reasonably be pissed if you planned a night out with them, ghosted them, then when they asked about it a week later you were like "oh I had to catch up on some work projects sorry."
Now imagine that, but those friends are paying for you to hang out- and you still ghost them
the games you are talking about are using renders or original drawn art. the entire point of using AI art is that it makes development faster. it changes the expectations by a lot, for good reasonThere's games that have gone over a year without updates that get less hate than this one.
I don't really know if it makes development faster. We all know AI can make weird stuff (like fingers growing on fingers and so on), and that has to be corrected and re-rendered. Rendering in general takes time, and if you do not have a powerful system (or a rendering farm) it can even take a LOT of time. And if the outcome is not good (defective, misplaced or extra body parts) and not correctable by using a Photoshop(like) program, you have to start the rendering all over again.the games you are talking about are using renders or original drawn art. the entire point of using AI art is that it makes development faster. it changes the expectations by a lot, for good reason
Man... I really wanted the rpgm engineWeekly post on 'I understand that delays in development are frustrating for everyone'.
I could have forced this release out of the door but what's the point of doing that? That's not the kind of creator I want to be, nor the type of project I want this to be.
I post updates on Patreon regularly to keep you informed about the progress. Patreon is about supporting the creative journey, not just instant releases. If that's not what you're looking for, I completely understand and am happy to offer refunds.
I'm not off on a world tour. I'm working on the project daily with the time I have available. Rushing to meet a deadline often leads to half-baked results, major plot scenes need time and care to develop properly and my time is limited.
While I'm not writing high-art novels, you'd be surprised how easy it is to make mistakes that could fuck up the entire project. Then, instead of a delayed release, it's an abandoned one.
AI helps produce more artwork compared to hand-drawing, but it's not a magic speed boost - it still requires a lot of effort. In fact, it's often more work than many 3D VN type games, and I say that from experience.
tldr; - I have decided to move away from RPGM and instead I'm doing a MMORPG in the universe of Blurring the Walls. It's Epic.
Will there be a cash shop?tldr; - I have decided to move away from RPGM and instead I'm doing a MMORPG in the universe of Blurring the Walls. It's Epic.
Thank you for clarifying for me. With another good update I believe I'll be subbing. Keep up the good work, ToriWeekly post on 'I understand that delays in development are frustrating for everyone'.
I could have forced this release out of the door but what's the point of doing that? That's not the kind of creator I want to be, nor the type of project I want this to be.
I post updates on Patreon regularly to keep you informed about the progress. Patreon is about supporting the creative journey, not just instant releases. If that's not what you're looking for, I completely understand and am happy to offer refunds.
I'm not off on a world tour. I'm working on the project daily with the time I have available. Rushing to meet a deadline often leads to half-baked results, major plot scenes need time and care to develop properly and my time is limited.
While I'm not writing high-art novels, you'd be surprised how easy it is to make mistakes that could fuck up the entire project. Then, instead of a delayed release, it's an abandoned one.
AI helps produce more artwork compared to hand-drawing, but it's not a magic speed boost - it still requires a lot of effort. In fact, it's often more work than many 3D VN type games, and I say that from experience.
tldr; - I have decided to move away from RPGM and instead I'm doing a MMORPG in the universe of Blurring the Walls. It's Epic.
At least we can be sure that Ayumi (most likely with Ari's help) would make sure we were having fun as we did.Can't wait to grind cuck levels in the MMORPG to finally get the Terrace x Ayumi scene.
People's frustration comes from a good place for being desperate to play the new update. So don't worry too much, and thanks for the constant communication.Weekly post on 'I understand that delays in development are frustrating for everyone'.
I could have forced this release out of the door but what's the point of doing that? That's not the kind of creator I want to be, nor the type of project I want this to be.
I post updates on Patreon regularly to keep you informed about the progress. Patreon is about supporting the creative journey, not just instant releases. If that's not what you're looking for, I completely understand and am happy to offer refunds.
I'm not off on a world tour. I'm working on the project daily with the time I have available. Rushing to meet a deadline often leads to half-baked results, major plot scenes need time and care to develop properly and my time is limited.
While I'm not writing high-art novels, you'd be surprised how easy it is to make mistakes that could fuck up the entire project. Then, instead of a delayed release, it's an abandoned one.
AI helps produce more artwork compared to hand-drawing, but it's not a magic speed boost - it still requires a lot of effort. In fact, it's often more work than many 3D VN type games, and I say that from experience.
tldr; - I have decided to move away from RPGM and instead I'm doing a MMORPG in the universe of Blurring the Walls. It's Epic.
In this totallyrealofcourse MMORPG, can you please put some Italian NPC that pops up purely to mouth off in a barely intelligible fashion about game developers, and either make it so we can beat the crap out of him, or give him a hot wife and make him a cuck target?Weekly post on 'I understand that delays in development are frustrating for everyone'.
I could have forced this release out of the door but what's the point of doing that? That's not the kind of creator I want to be, nor the type of project I want this to be.
I post updates on Patreon regularly to keep you informed about the progress. Patreon is about supporting the creative journey, not just instant releases. If that's not what you're looking for, I completely understand and am happy to offer refunds.
I'm not off on a world tour. I'm working on the project daily with the time I have available. Rushing to meet a deadline often leads to half-baked results, major plot scenes need time and care to develop properly and my time is limited.
While I'm not writing high-art novels, you'd be surprised how easy it is to make mistakes that could fuck up the entire project. Then, instead of a delayed release, it's an abandoned one.
AI helps produce more artwork compared to hand-drawing, but it's not a magic speed boost - it still requires a lot of effort. In fact, it's often more work than many 3D VN type games, and I say that from experience.
tldr; - I have decided to move away from RPGM and instead I'm doing a MMORPG in the universe of Blurring the Walls. It's Epic.
can u turn it into MOBA instead?Weekly post on 'I understand that delays in development are frustrating for everyone'.
I could have forced this release out of the door but what's the point of doing that? That's not the kind of creator I want to be, nor the type of project I want this to be.
I post updates on Patreon regularly to keep you informed about the progress. Patreon is about supporting the creative journey, not just instant releases. If that's not what you're looking for, I completely understand and am happy to offer refunds.
I'm not off on a world tour. I'm working on the project daily with the time I have available. Rushing to meet a deadline often leads to half-baked results, major plot scenes need time and care to develop properly and my time is limited.
While I'm not writing high-art novels, you'd be surprised how easy it is to make mistakes that could fuck up the entire project. Then, instead of a delayed release, it's an abandoned one.
AI helps produce more artwork compared to hand-drawing, but it's not a magic speed boost - it still requires a lot of effort. In fact, it's often more work than many 3D VN type games, and I say that from experience.
tldr; - I have decided to move away from RPGM and instead I'm doing a MMORPG in the universe of Blurring the Walls. It's Epic.
Tori should make the game in an Open World 3D where we control the MC and together with Ayumi go around exhibiting and playing with strangers.can u turn it into MOBA instead?