VN Ren'Py Blurring the Walls [v0.5.33v2] [Torimiata]

4.20 star(s) 62 Votes

jclosed

Active Member
Dec 3, 2019
572
1,168
The double standards here is something simply amazing. Imagine the backlash if ntr fans went around asking the devs to waste time and effort adding ntr routes to vanilla games. Yet, that is exactly what is happening here, only in reverse.
Yeah - I also don't get it. This game is fully marked as a NTS game, and as such has the core of the MC's girlfriend having a good time with someone else than the MC and teases him with that. This is all because the MC is turned on by this, nothing more, nothing less.

What is also the very core of NTS, is that despite the girlfriend having a hell of a good time with someone else than the MC, she will never ever put someone else above the MC and will never leave the MC for someone else. She feeds the fetish of the MC and that's it. For her the MC is the most important person in her life and the one she truly loves, and the same goes for the MC the other way around.

In short - There are two things that simply do not belong in a NTS game, and that is a pure vanilla route where the girlfriend has no sex or anything but with the MC, or NTR where the girlfriend leaves the MC for someone else, or prefers someone else above the MC.

So yeah - If someone wants vanilla there are some games that have that over here (although there are a LOT of rape, hypnosis, violence, blackmail, SM, forced prostitution, torture, mind break, being drugged and other "funny" games that cannot be considered vanilla over here, so finding a real vanilla game can be actually difficult). And if someone want NTR - Well, there are several of them released (or updated) every single day, so not shortage at all. NTS at the other hand....
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
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Yeah - I also don't get it. This game is fully marked as a NTS game, and as such has the core of the MC's girlfriend having a good time with someone else than the MC and teases him with that. This is all because the MC is turned on by this, nothing more, nothing less.

What is also the very core of NTS, is that despite the girlfriend having a hell of a good time with someone else than the MC, she will never ever put someone else above the MC and will never leave the MC for someone else. She feeds the fetish of the MC and that's it. For her the MC is the most important person in her life and the one she truly loves, and the same goes for the MC the other way around.

In short - There are two things that simply do not belong in a NTS game, and that is a pure vanilla route where the girlfriend has no sex or anything but with the MC, or NTR where the girlfriend leaves the MC for someone else, or prefers someone else above the MC.

So yeah - If someone wants vanilla there are some games that have that over here (although there are a LOT of rape, hypnosis, violence, blackmail, SM, forced prostitution, torture, mind break, being drugged and other "funny" games that cannot be considered vanilla over her, so finding a real vanilla game can be difficult). And if someone want NTR - Well, there are several of them released (or updated) every day, so not shortage at all. NTS at the other hand....
Disagree although I appreciate how respectfully you wrote your post - simply because 'vanilla romance' and sharing arent enemies. Both require trust and communication within the couple, unlike ntr for both. I could easily envision a side path where it's 80% vanilla romance, 20% exhibitionist teasing that would work fine here, even with ayumi never explicitly doing stuff with other guys.
 
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kogahaya

Member
May 9, 2018
116
71
So we can have tottaly different routes like:
A) Lesbian netorase (Please :whistle:)?
B) True Netorare?
C) Swing?
D) Terence getting threesomes?
 

kristo0086

Active Member
Nov 17, 2021
938
1,574
So we can have tottaly different routes like:
A) Lesbian netorase (Please :whistle:)?
B) True Netorare?
C) Swing?
D) Terence getting threesomes?
There are no routes here . The only differences are in the greater initiative and dominance of the girlfriend OR mc
 

Torimiata

Member
Game Developer
Sep 24, 2023
193
1,891
So we can have tottaly different routes like:
A) Lesbian netorase (Please :whistle:)?
B) True Netorare?
C) Swing?
D) Terence getting threesomes?
There are no routes here . The only differences are in the greater initiative and dominance of the girlfriend OR mc
To be clear, there will be routes and multiple endings in the remake.

It's one of the reasons why the remake felt necessary and why I mentioned I wanted to give more agency to the player in my last post. This will be more obvious as it goes along.
 

Aladin01

Newbie
Nov 19, 2017
38
40
To be clear, there will be routes and multiple endings in the remake.
For me, the complete discussion about routs boils down to:
1. I don't want to decide! I want to see all of them (espec. the spicy sceens)
2. I don't want to be stuck in any of the routs (espec. with a Bad Ending, whatever this might be), becaus I like all of the characters allready to much.
So, basically, in every descision, I realy feel beeing forced in the position of the MC (considering what to do and what not to do) and to be excited/be afraid of the possible outcome.
And if that's the intention of the Dev, it is a quite curel but ingenious way to create immersion into the story.o_O
On the other side: May he then have to live with all the stuf starting to fly in his direction (very rightfully, beeing this kind of evil-minded:devilish:)!;)
 

mok135

Member
Feb 27, 2018
170
459
To be clear, there will be routes and multiple endings in the remake.

It's one of the reasons why the remake felt necessary and why I mentioned I wanted to give more agency to the player in my last post. This will be more obvious as it goes along.
This does sound pretty good, but I do have my concerns. I fear that BtW like many games that attempt to implement multiple choices and routes will chew off more than it is able to. There is a risk of the story becoming way too segmented into too many different branches and each branch not having enough meaningful character development and scenes. There are actually a lot of benefits to the simplicity of relatively kinetic games. BtW moving away from that is kinda scary.
 
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Torimiata

Member
Game Developer
Sep 24, 2023
193
1,891
For me, the complete discussion about routs boils down to:
1. I don't want to decide! I want to see all of them (espec. the spicy sceens)
2. I don't want to be stuck in any of the routs (espec. with a Bad Ending, whatever this might be), becaus I like all of the characters allready to much.
So, basically, in every descision, I realy feel beeing forced in the position of the MC (considering what to do and what not to do) and to be excited/be afraid of the possible outcome.
And if that's the intention of the Dev, it is a quite curel but ingenious way to create immersion into the story.o_O
On the other side: May he then have to live with all the stuf starting to fly in his direction (very rightfully, beeing this kind of evil-minded:devilish:)!;)
You're supposed to feel torn between wanting to see everything and feeling the consequences of those choices :devilish:

Personally I think it's more fun when people experience the story by making choices that feel right in that moment, without overthinking - at least on a first play-through.

This does sound pretty good, but I do have my concerns. I fear that BtW like many games that attempt to implement multiple choices and routes will chew off more than it is able to. There is a risk of the story becoming way too segmented into too many different branches and each branch not having enough meaningful character development and scenes. There are actually a lot of benefits to the simplicity of relatively kinetic games. BtW moving away from that is kinda scary.
I hear ya. Some of the best narratives ever told are completely linear. But for this particular story, choices felt like the natural fit given the exploration premise but I'm trying to be quite careful about it.

This is why in Act 1 the choices are fairly 'shallow' and don't cause deep branching - there's no need yet. I'm adding more flavor text throughout to make early choices feel slightly more visible, but the deeper branching only occurs in Act 2 when the characters are ready for it.

I haven't finished the full outline yet, but I'm working backwards from the endings I want and prioritizing quality over quantity.

It's impossible to write both gentle romantic content and hardcore kink in a single kinetic path while maintaining believability - the branching lets me commit fully to different flavours rather than trying to water everything down to a safe middle ground.

I'm not aiming to hit every niche in the book, just the ones I personally wish I saw more of - and since I'm into a pretty wide range of stuff, it should be fun to really dig into each one.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
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It's impossible to write both gentle romantic content and hardcore kink in a single kinetic path while maintaining believability - the branching lets me commit fully to different flavours rather than trying to water everything down to a safe middle ground.
Roleplay.
 

Aladin01

Newbie
Nov 19, 2017
38
40
You're supposed to feel torn between wanting to see everything and feeling the consequences of those choices :devilish:

Personally I think it's more fun when people experience the story by making choices that feel right in that moment, without overthinking - at least on a first play-through.
I defenitly give You a point for this (and You know, I like what You create).(y)
But at a some point in the game, for me it was not making choices but rather picking a card from a deck I've never seen before: The meaning of the choices were so similar to me (= non-native english speaker), I could not differentiate them let alone prefer one over the other. So, at least for me, the problem is not one of choices (and living with consequences) but of communication and meaning. But maybe it's only me:rolleyes: and things will become clearer in Act 2?:unsure:
 

Griev

Active Member
Game Developer
Dec 7, 2021
894
2,355
Roleplay.
It's also easy to implement with 2 inexperienced characters as they learn what they actually like, don't like, and what their limits are. I do like your example of roleplay, but even something as simple as "mood" can be cause for a normally tame partner to ask for something more for "fun".
 
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bdsm1011

Newbie
Jul 4, 2017
73
36
too slow, see any game that too slow is abandoned. you think its a bait for longer subs or something but in reality its just make people quit and see it not worth
 
4.20 star(s) 62 Votes