That's not health... that's her love for MCAyumi has 90/80 health... that's cheatin'![]()
It has been less than 2 weeks since last release!
I did a poll recently and there's a huge Android player base so I'll try to add support to it soon. However, at the moment, it's unlikely to work correctly.Just got told about this game and I have to ask....is there an Android port to it?
Well at least you'll try that's what matters, thank you in advanceThat's not health... that's her love for MC
It has been less than 2 weeks since last release!
I did a poll recently and there's a huge Android player base so I'll try to add support to it soon. However, at the moment, it's unlikely to work correctly.
I tried the latest version just to be curious; the high GPU usage issue hasn't been resolved.View attachment 4715015
Update & Release Date
Next release: April 9th
• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback
Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.
Quality static CGs come first, animations second - always.
If the experiment doesn't work, I'll adjust or drop it.
You must be registered to see the links
Next update It's just animation, it won't advance the story? JokeView attachment 4715015
Update & Release Date
Next release: April 9th
• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback
Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.
Quality static CGs come first, animations second - always.
If the experiment doesn't work, I'll adjust or drop it.
You must be registered to see the links
Woah, that's unexpected. The return of animations is definitely great news. But... I fear that they will significantly slow the future development and break the schedule. I hope that new animations in the future are added not on every update, but once in a while, once a more or less sizable piece of content is already released. That would ensure that the development doesn't get bogged down too much.View attachment 4715015
Update & Release Date
Next release: April 9th
• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback
Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.
Quality static CGs come first, animations second - always.
If the experiment doesn't work, I'll adjust or drop it.
You must be registered to see the links
Looks like it, pacing is breaking down i guessNext update It's just animation, it won't advance the story? Joke
The issue should be resolved when I started using GPU shaders instead of relying on RenPy slow image rendering to handle the effect.I tried the latest version just to be curious; the high GPU usage issue hasn't been resolved.
Have you considered adding an option to disable animations and the Motion Effect?![]()
This is gonna be an experimental feature. I can always revert this decision if it doesn't pan out / causes significant development delaysWoah, that's unexpected. The return of animations is definitely great news. But... I fear that they will significantly slow the future development and break the schedule. I hope that new animations in the future are added not on every update, but once in a while, once a more or less sizable piece of content is already released. That would ensure that the development doesn't get bogged down too much.
It's good practice, especially as they are in BETA and will contain a couple of polishing issues. But if all goes well you won't want them offAnimations you can turn off in the settings? That's a good idea, I wish more games gave us that option.
Neat! Wonder if that somehow bypasses the shader issue and people can play the newer versions.Unofficial android port: Blurring the Walls v0.5.31 v2
Download:You must be registered to see the links- Pixeldrain
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I think the setting was fine. I think some of the events at the party itself were relatively tame for what it was supposed to be.any thoughts on how to change the Toga party to fit more with the overall story? I was thinking a more releastic setting like a house/flat based toga party could be fun, plenty of chances for hijinks too like spin the bottle
Coming out on fridaystill no update? the dev said that the day of the update will be 9th of april
Hoping it will be of main storyline not some side storyline.Coming out on friday