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Torimiata

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Sep 24, 2023
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VoyeurRed

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Mar 28, 2025
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That's not health... that's her love for MC :sneaky:


It has been less than 2 weeks since last release!


I did a poll recently and there's a huge Android player base so I'll try to add support to it soon. However, at the moment, it's unlikely to work correctly.
Well at least you'll try that's what matters, thank you in advance
 

Torimiata

Member
Game Developer
Sep 24, 2023
235
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1 j6.gif

Update & Release Date

Next release: April 9th

• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback

Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.

Quality static CGs come first, animations second - always.

If the experiment doesn't work, I'll adjust or drop it.

 

FMarshallboy

Member
Aug 6, 2021
208
343
141
View attachment 4715015

Update & Release Date

Next release: April 9th

• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback

Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.

Quality static CGs come first, animations second - always.

If the experiment doesn't work, I'll adjust or drop it.

I tried the latest version just to be curious; the high GPU usage issue hasn't been resolved.

Have you considered adding an option to disable animations and the Motion Effect? :unsure::coffee:
 
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shotzpro

Active Member
Oct 27, 2018
831
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293
View attachment 4715015

Update & Release Date

Next release: April 9th

• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback

Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.

Quality static CGs come first, animations second - always.

If the experiment doesn't work, I'll adjust or drop it.

Next update It's just animation, it won't advance the story? Joke
 

mok135

Member
Feb 27, 2018
198
552
281
View attachment 4715015

Update & Release Date

Next release: April 9th

• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback

Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.

Quality static CGs come first, animations second - always.

If the experiment doesn't work, I'll adjust or drop it.

Woah, that's unexpected. The return of animations is definitely great news. But... I fear that they will significantly slow the future development and break the schedule. I hope that new animations in the future are added not on every update, but once in a while, once a more or less sizable piece of content is already released. That would ensure that the development doesn't get bogged down too much.
 

PTPorts

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Donor
Nov 18, 2024
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Unofficial android port: Blurring the Walls v0.5.35 v2

Download:
-

(Errors fixed, please download again)


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Torimiata

Member
Game Developer
Sep 24, 2023
235
2,297
318
I tried the latest version just to be curious; the high GPU usage issue hasn't been resolved.

Have you considered adding an option to disable animations and the Motion Effect? :unsure::coffee:
The issue should be resolved when I started using GPU shaders instead of relying on RenPy slow image rendering to handle the effect.

But if that's not enough there's already the Shift+S shortcut to turn off the effect. I will add this to the menu at some point (likewise for the animations).

Woah, that's unexpected. The return of animations is definitely great news. But... I fear that they will significantly slow the future development and break the schedule. I hope that new animations in the future are added not on every update, but once in a while, once a more or less sizable piece of content is already released. That would ensure that the development doesn't get bogged down too much.
This is gonna be an experimental feature. I can always revert this decision if it doesn't pan out / causes significant development delays :coffee:

I will be reviewing the feedback from the fans/supporters after the release.

I decided to do this now because I feel like I hit an important quality milestone with them recently. I wanted to wait until I had a decent workflow and this next release will already include animations for all the major scenes (inc. NSFW ones).

They are not perfect and will need a (very time consuming) cleanup/polishing step but they feel miles ahead of OG animations - to me anyway.

Animations you can turn off in the settings? That's a good idea, I wish more games gave us that option.
It's good practice, especially as they are in BETA and will contain a couple of polishing issues. But if all goes well you won't want them off :LUL:

Unofficial android port: Blurring the Walls v0.5.31 v2

Download: -
Pixeldrain


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Neat! Wonder if that somehow bypasses the shader issue and people can play the newer versions.
 

WhatDa

New Member
May 16, 2022
7
14
13
any thoughts on how to change the Toga party to fit more with the overall story? I was thinking a more releastic setting like a house/flat based toga party could be fun, plenty of chances for hijinks too like spin the bottle
 
Jun 18, 2022
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any thoughts on how to change the Toga party to fit more with the overall story? I was thinking a more releastic setting like a house/flat based toga party could be fun, plenty of chances for hijinks too like spin the bottle
I think the setting was fine. I think some of the events at the party itself were relatively tame for what it was supposed to be.
Tori mentioned it briefly before about escalating things with Ayumi a little more pre-party which would open up more possibilities for what could reasonably happen at the party and in turn give opportunities to flesh out some of the characters we meet there
 
Last edited:
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4.30 star(s) 70 Votes