The game has a lot of potential and seems to have a heavy emphasis on polish. I'm really glad to see it getting so much support, and I hope development goes fantastic.
It's a bit out of my usual comfort zone in regards to the bimbo fetish, since it seems to heavily focus on the non-con, intelligence loss and male domination aspects, as opposed to hyper femininity, sexual talent/passion/stamina, and sex positivity; but the sheer level of customization made it a lot of fun to experiment with.
I'm not sure about the focus on bad endings and fail states, the most fun part of these kind of stories and games is embracing the post transformation, so having it end on that note is always anti-climactic for me. A game where the goal is to become a better bimbo, and engage in the sandbox, is a lot more engrossing to me than "lose to win" games just as you get to the fun part, but that is very hard to find. Especially since I'm sort of trapped in a niche upon niche since I like smart bimbos and sapphic/futa content.
I tried the laboratory/gynoid branch and I have mixed feelings about what I've encountered. I have no idea how many branching paths there are because some elements feel frustratingly opague. Katelyn's content seems to be locked off since it's impossible to improve her relationship enough, even after exercising every single day (especially since after two weeks that drops her relationship instead), Himari was seemingly unable to "help" with Abigail, and the arousal locked "choices" seem to be bait/false.
I don't fully get the fetish itself, in that the idea of erasure of self, personality, individuality, and identity doesn't exactly appeal. I liked some of the flavour half-way through where the protagonist was getting turned on by the idea of becoming a bimboriffic sex-bot/cyborg/doll, but the transformation doesn't seem to go in that direction at all really, instead emphasizing the removal of emotions, passion, and pleasure entirely.
The preview for the more "human" transformation choice looks noticeably different from what you actually become aesthetically, and what I was hoping would lead to becoming a bimbo sex-doll with a smart computer programmed brain didn't really turn out that way. Even the concept of getting dominated by a computer AI inside your brain that rewires your neurons so that you want to act/appear as a ditzy bimbo was a interesting direction hinted at, but that doesn't happen either. Having your fetish clothes and heels become a literal part of your body instead of a forced exhibitionist/feminine compulsion felt like a bit of an off-putting choice as well.
The ending for Abigails path was also a complete 180 and a huge let down, since instead of embracing the fetish and the pleasurable submission to Abigail it seems to transition to a "plot twist" and then your head explodes, fun.
Personally it would've been fun if there was a willing submission/relationship option with Abigail, where you let her install some sexier transformations and programs into you without inherently removing sentience, memories and individuality (the removal of your free will can be sexy). Subjectively the erasure of intelligence isn't a personal preference, but obviously its a part of the bimbo fetish that exists, and due to the sparseness of the kinks portrayal in writing/games, I can enjoy and head-canon it as a changing of priorities, or a fetish to appear that way to other people, instead of a genuine loss.
It seems like the dev-plan has a lot of side routes with transformations that don't really have much to do with the bimbofication kink, locked into bad-ends with no integration into the main game, which is a shame personally. Subjectively I don't have a interest in the majority of the other kinks, and I'm worried it will dilute the games focus, since there is a lot of fun bimbofication focused transformations or smutty scenes that could be done.
The advertised Hu-cow route can align with bimbofication a lot more, and is a personal interest, but if it's locked into a bad (hopefully good) end, and you are completely unable to bring those transformations into the main customizable sandbox, that would be a huge shame; and I imagine also restricts player choice, since aspects like Intelligence are probably force-ably/linearly altered like in the robot path, instead of allowing player modularity and personalisation.
It's no fun having such good transformations if you can't actually play with them, which is partly why I'm worried about the planned week/time limit.
Obviously everything I said is very heavily subjective, and the direction other people on patreon might want to see the game take, as well as the devs creative vision, are undoubtedly more important, I just hope this comes across as potentially helpful feedback, instead of trite demands.
I wish the absolute best of luck with the project!