- Dec 28, 2020
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is there any win or lose or dose it just keeps going?Its about trying to transform other, while they transform you. There is some ways to get ally, but try not to disappoint them)
is there any win or lose or dose it just keeps going?Its about trying to transform other, while they transform you. There is some ways to get ally, but try not to disappoint them)
There is no win or standart Game over. Game can go infinity. You can transform other (without dom) max three (of planned five) times now.is there any win or lose or dose it just keeps going?
If Unarchiver succesfully decompressed the zip, you still need to use the console commands to unquarantine the app. OS X puts all apps that are not signed by them into this, which is also why I stopped using Macs altogether last year after having been a fanboy for over ten years.Having issues decompressing the Mac version. Downloaded from both Mega and WorkUpload, got about 20-25% before an alert saying file can not be decoded. Got further decompressing with The Unarchiver but still resulted in No Joy. Any ideas?
yes, it's deliberate. It's a similar use as in something like Doki Doki Literature Club, where the character is not adressing your ingame character but you yourself. It's just a variable that Windows exposes to every app.Is it deliberate to that the game calls the windows username at the start, cause thats not the name you choose at the character creation, also not cool.
Remember that this public version is two patches behind. The cpu and memory optimization will always fluctuate. As far as I know, v0.5.0 is better in some cases and worse in others, while v0.5.1 should be a pretty big improvement overall, albeit using a lot of memory if the computer has it, and switching to a memory save mode that performs worse otherwise.Big issues with the most current (0.4.6 f1) build. The dialog animations feel very clunky and laggy despite getting 60 FPS on a high end machine. Probably something is happening in the wrong update event. Dialogs can also shrink vertically if you click too quickly, and eventually you're left with a horizontal line. There's a pretty significant issue where, if you talk to someone instead of taking control your trap can disappear and can't be placed again. Definitely remember this happening on the TV. Whore route seems to be broken. Got up to week 72 (just clicking through days after a certain point) but the transformation never completes.
The Unarchiver did not successfully decompress. After multiple error messages it left a 10+ gig executable on my drive, which did not launch (no surprise there).If Unarchiver succesfully decompressed the zip, you still need to use the console commands to unquarantine the app. OS X puts all apps that are not signed by them into this, which is also why I stopped using Macs altogether last year after having been a fanboy for over ten years.
open terminal, navigate to the directory with the app, and then run these two commands where [YOURAPP].app is the path/name of your APP-file:
chmod -R 755 [YOURAPP].app
sudo xattr -d com.apple.quarantine [YOURAPP].app
Don't think it's an FPS issue. 5950X, 128 GB RAM, FRAPS showing 60.Remember that this public version is two patches behind. The cpu and memory optimization will always fluctuate. As far as I know, v0.5.0 is better in some cases and worse in others, while v0.5.1 should be a pretty big improvement overall, albeit using a lot of memory if the computer has it, and switching to a memory save mode that performs worse otherwise.
You can use anI haven't been able to properly reproduce the dialog box issue though. I've seen reports but I can only fix it if I see it happening on my own system.
Trapquest does the forced transformation and mental changes aspect well. Will probably be into a lot of other corruption games, Ambrosia might be worth a try.This is my absolute favorite game on here. I just absolutely love the forced hypnos, transformations and sexual acts with your cohabitants on a very switchy basis.
Are there any games out there similar to this? Please, I direly need recommendations to play while waiting for this project to be completed!
Don't think it's an FPS issue. 5950X, 128 GB RAM, FRAPS showing 60.
That does all sound like the correct behaviour though. The end result should be around 10GB. Basically all the images in the game have a lot of alpha channels which can easily be compressed, but Unity unfortunately reformats everything so that there‘s no compression. It just doesn‘t want to use files in any other compression format. The project folder itself is also smaller than 10GB but during building the graphics are always enlarged. However, the zip program realizes this and compresses it down again. It‘s a mess but that’s how Unity works.The Unarchiver did not successfully decompress. After multiple error messages it left a 10+ gig executable on my drive, which did not launch (no surprise there).
The two binaries(?) that I downloaded were both just under a gig in size (940mb I think). Usually a file of that size is decompressed in a few seconds (maybe 10-15, never really timed it), however in this instance it was like watching a large download come in painfully slow through a 56k modem.
Thanks for your detailed thoughts on this. The FPS stay at 60 because single frames in between go down to 0 when it stutters, then it returns to normal. That‘s because the issue is in a single function in the code.Don't think it's an FPS issue. 5950X, 128 GB RAM, FRAPS showing 60.
You can use anYou must be registered to see the linkswith a fast ms interval to trigger it within a minute or so, …
0 would be an infinite frame, but I know what you mean.Thanks for your detailed thoughts on this. The FPS stay at 60 because single frames in between go down to 0 when it stutters, then it returns to normal. That‘s because the issue is in a single function in the code.
Not the way I thought you had it set up, but I don't know that seeing it will necessarily help you in this context either. Before the dialog window becomes a thin horizontal line, it's just vertically shrunk however the animations still play the same otherwise. Based on your information what I'd look out for is if there's a way that the animator component (or its gameobject) get disabled during play, since that could account for your problem if it happens during a transition. If that's the case, consider moving the animator towards the base of the hierarchy until it is attached to a gameobject that does not get toggled on and off.As for the dialog problem, it’s a little easier, and also more complicated. The reason why I need to see it, is that the y value of the dialog window is animated with the Animator. There is however no Animation where the window is shrunken like that. So when I see it in front of me I can see what the mechanim view looks like. Since there‘s no animation with that state I can see, it might be a problem with the transitions or whatever.
if the animator gets disabled you wouldn't see a box at all anymore. it's on that image component.0 would be an infinite frame, but I know what you mean.
Not the way I thought you had it set up, but I don't know that seeing it will necessarily help you in this context either. Before the dialog window becomes a thin horizontal line, it's just vertically shrunk however the animations still play the same otherwise. Based on your information what I'd look out for is if there's a way that the animator component (or its gameobject) get disabled during play, since that could account for your problem if it happens during a transition. If that's the case, consider moving the animator towards the base of the hierarchy until it is attached to a gameobject that does not get toggled on and off.
Does the gameobject that contains the image and animator components ever get disabled for any reason?if the animator gets disabled you wouldn't see a box at all anymore. it's on that image component.
The gameobject gets disabled whenever the dialog window is not visible but turning it on again will reset the animator. I don‘t see a way for the animator component to get disabled.Does the gameobject that contains the image and animator components ever get disabled for any reason?
Very high chance that's your problem. If the animator is doing anything when the gameobject gets disabled, it can lead to bad behavior. I've seen at least a few similar bug reports over the years. As a matter of practice, if I'm animating a gameobject that is at some point disabled I'll try to place the animator somewhere up the hierarchy that does not get disabled. I'd try that and see if that stops the reports.The gameobject gets disabled whenever the dialog window is not visible but turning it on again will reset the animator. I don‘t see a way for the animator component to get disabled.
I‘m currently out of town for the weekend though, so I‘m unable to check in more details.