ah then that would be the issue. i switched to only providinf 64 bit builds at some point but maybe this patch was the cut.Thx. But could you post 64 bit version here? I think the issue is i am running 32 bit version (at least on 0_4_4_f1 has got UnityCrashHandler32.exe)
Edit: Previous version 0_4_3_f3 had got UnityCrashHandler64.exe. No issues on running that version.
it would make sense that it would also make problems on pcs with enough ram because 32 bit processors can only handle 4gb of ram for an application.