Bonds Defiled

Member
Game Developer
Jul 21, 2017
199
394
Bonds Defiled How do the transformations work? right now there's a choice you can make as Nimeria for how Mariel will treat the MC between Male and Female. Is that a meta choice or will every character have similar decisions that will impact how they personally interact with the MC? Are we going to be able to have different relationships with every character in that sense or will the MC's "state" be the main factor in his relationships with everyone?
For permanent transformations, the options are:
  • MC – Either stay normal or go through sissification, with a later choice to fully transition (feminization).
  • Mariel – Either stay normal or develop a motherly role with affection and breast milk involved.
  • Serin – Either stay normal or become a futa (as kurosx already mentioned).
Every character (even Seryk) will also have temporary transformation scenes later on, with a lot of different variations. For example, in version 0.4 there’s already a futa Liora scene.

Each transformation will eventually affect how all characters interact. For example, if you transform Mariel, she currently starts treating the MC more like a teenage child. Later on, she might even treat the rest of the main cast as her “children,” creating a big family dynamic. Other transformations will also have similar ripple effects on interactions.
 

Lady Alexa

Newbie
Oct 21, 2022
36
53
Hello Bonds Defiled.

I just discovered your game and I am not yet very advanced in the story. I have read the comments here. Among them you talk about the problems concerning "?" character, that you introduced by error with a script. I am using the current public version 0.33. I made a regex search in my editor to find all the "?" followed by a character. Here is the simplified regex for readability: ?[a-zA-Z]. There are 5 lines. I also included the passage name, like SerinLioraIntro. In the first line, there are several occurrences of the "?".

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Another error I found, is that in passage DiaryMariel, the widget is defined twice: <<widget "initializeTooltips">>.

I just hope this helps to improve your game. I am now returning to playing it.
 
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Bonds Defiled

Member
Game Developer
Jul 21, 2017
199
394
Hello Bonds Defiled.

I just discovered your game and I am not yet very advanced in the story. I have read the comments here. Among them you talk about the problems concerning "?" character, that you introduced by error with a script. I am using the current public version 0.33. I made a regex search in my editor to find all the "?" followed by a character. Here is the simplified regex for readability: ?[a-zA-Z]. There are 5 lines. I also included the passage name, like SerinLioraIntro. In the first line, there are several occurrences of the "?".

You don't have permission to view the spoiler content. Log in or register now.

Another error I found, is that in passage DiaryMariel, the widget is defined twice: <<widget "initializeTooltips">>.

I just hope this helps to improve your game. I am now returning to playing it.
Thanks a lot for taking the time to point this out!
It really helped a lot!
 
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Lady Alexa

Newbie
Oct 21, 2022
36
53
Hello,

here are some glitches I found in the game.

There are some passages where the name Rylan is used, instead of the name give by the player. Two examples: ContinueAfterBattle and SerinSolitude.

You have included code to allow navigation using the keyboard. That is really great. I think every Sugarcube game should do it so I am really happy you did it. But with the current code, the numerical keypad cannot be used. I checked your code and you use deprecated API ev.which. It is better to use ev.key. Here is code to test all ways to enter numbers with a keyboard. Beware, I didn't check the code. I guess it is needed to have key - 1 to have 0-based index.
JavaScript:
document.addEvListener('keyup', function(ev) {
    let key = null;
    if (ev.key >= '1' && ev.key <= '9') {
        key = parseInt(ev.key, 10);
    } else if (ev.key >= 'Digit1' && ev.key <= 'Digit9') {
        key = parseInt(ev.key.replace('Digit', ''), 10);
    } else if (ev.key >= 'Numpad1' && ev.key <= 'Numpad9') {
        key = parseInt(ev.key.replace('Numpad', ''), 10);
    }
    key = key - 1;
});


And the last curious thing I saw was in passage MarielNightTalk
<img src="images/Mariel/FaceEmbarrassed.webp" style="width: 80px; height: 80px; border-radius: 50%; border: 2px solid rgba(255,255,255,0.3); float: left; margin: 0 20px 15px 0; clear: left;">
<span class="dialog-rylan">"I guess I just can't stop thinking about everything. Today, the future, what comes next..."</span>

=> Shouldn't it be the face of MC, instead of the face of Mariel?

Continue the great work :)
 

Nhenna

New Member
Mar 7, 2024
12
26
Thanks a lot for taking the time to point this out!
It really helped a lot!
Hey Bonds,

Nothing new to report, since I (like many others) are waiting for your next update. However, since I actually follow this thread, I can see how often you respond, or react to comments, critique, or critism. A lot, while mostly civil, are still somewhat negative (including most of my own comments) - 'I don't like this', 'you should change that', 'this is broken'. I'm sure that can be taxing on your motivation.

So, I just wanted to say that it's really refreshing to see someone not only dedicated to what they're creating, but also equally as dedicated to the community's perception of that creation. Much respect for that.

Keep up the great work, and have an amazing day!
 

Bonds Defiled

Member
Game Developer
Jul 21, 2017
199
394
Hello,

here are some glitches I found in the game.

There are some passages where the name Rylan is used, instead of the name give by the player. Two examples: ContinueAfterBattle and SerinSolitude.

You have included code to allow navigation using the keyboard. That is really great. I think every Sugarcube game should do it so I am really happy you did it. But with the current code, the numerical keypad cannot be used. I checked your code and you use deprecated API ev.which. It is better to use ev.key. Here is code to test all ways to enter numbers with a keyboard. Beware, I didn't check the code. I guess it is needed to have key - 1 to have 0-based index.
JavaScript:
document.addEvListener('keyup', function(ev) {
    let key = null;
    if (ev.key >= '1' && ev.key <= '9') {
        key = parseInt(ev.key, 10);
    } else if (ev.key >= 'Digit1' && ev.key <= 'Digit9') {
        key = parseInt(ev.key.replace('Digit', ''), 10);
    } else if (ev.key >= 'Numpad1' && ev.key <= 'Numpad9') {
        key = parseInt(ev.key.replace('Numpad', ''), 10);
    }
    key = key - 1;
});


And the last curious thing I saw was in passage MarielNightTalk
<img src="images/Mariel/FaceEmbarrassed.webp" style="width: 80px; height: 80px; border-radius: 50%; border: 2px solid rgba(255,255,255,0.3); float: left; margin: 0 20px 15px 0; clear: left;">
<span class="dialog-rylan">"I guess I just can't stop thinking about everything. Today, the future, what comes next..."</span>

=> Shouldn't it be the face of MC, instead of the face of Mariel?

Continue the great work :)
Thanks a lot, just fixed those issues for future updates. Really helped out again!
It’s kind of crazy how often I ended up using "Rylan" in that passage... Must’ve been running on sleep deprivation or something :ROFLMAO:
 
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Bonds Defiled

Member
Game Developer
Jul 21, 2017
199
394
Hey Bonds,

Nothing new to report, since I (like many others) are waiting for your next update. However, since I actually follow this thread, I can see how often you respond, or react to comments, critique, or critism. A lot, while mostly civil, are still somewhat negative (including most of my own comments) - 'I don't like this', 'you should change that', 'this is broken'. I'm sure that can be taxing on your motivation.

So, I just wanted to say that it's really refreshing to see someone not only dedicated to what they're creating, but also equally as dedicated to the community's perception of that creation. Much respect for that.

Keep up the great work, and have an amazing day!
Thanks a lot! And yeah, some of the early comments and reviews really pushed down my motivation, but over time I realized that many people actually enjoy the game, so it’s definitely worth continuing. I also appreciate critique since it helps me improve. Really nice to see some positive words too :KEK:
 

tscrib101

New Member
Oct 13, 2024
10
12
Thanks a lot! And yeah, some of the early comments and reviews really pushed down my motivation, but over time I realized that many people actually enjoy the game, so it’s definitely worth continuing. I also appreciate critique since it helps me improve. Really nice to see some positive words too :KEK:

I have this game on my watch list, as I am enjoying it very much, especially the stat system. (Thats my go to type of game) and I hope that any feedback I give is meant to be constructive, not negative. It can be hard sometimes with reading a block of text to convey feelings, so mine and I hope everyone else who has been offering their thoughts mean well in when they comment on the future of the game here. So many dev's are not active in the community here, so its a rare treat to hear from an active dev who actually replies to our thoughts. Thanks again for the game, and I look forward to the future updates!
 

TritonSands

Newbie
Mar 7, 2020
86
117
Just finished V 0.21a yesterday,really enjoyed the quality of the story and well defined relationship between the characters.
The fetish system seems to work well regarding your choices. Kind of surprised the erotic storytelling along with the AI images worked so well. It'd be nice if future updates added a few animations for sex scenes or more sound effects but it's still fine the way it is.The mellow music coupled with writing and images still conjures up a believable erotic fantasy set in ancient times.
Just downloaded this update and looking forward to future updates that include more in the transformation paths for the main character and Serin. Hopefully their images remain slim as well too.
 

GammaReborn

Active Member
Jun 22, 2020
620
624
Just finished V 0.21a yesterday,really enjoyed the quality of the story and well defined relationship between the characters.
The fetish system seems to work well regarding your choices. Kind of surprised the erotic storytelling along with the AI images worked so well. It'd be nice if future updates added a few animations for sex scenes or more sound effects but it's still fine the way it is.The mellow music coupled with writing and images still conjures up a believable erotic fantasy set in ancient times.
Just downloaded this update and looking forward to future updates that include more in the transformation paths for the main character and Serin. Hopefully their images remain slim as well too.
Sound effects would enhance it for sure.
 

Bonds Defiled

Member
Game Developer
Jul 21, 2017
199
394
Just finished V 0.21a yesterday,really enjoyed the quality of the story and well defined relationship between the characters.
The fetish system seems to work well regarding your choices. Kind of surprised the erotic storytelling along with the AI images worked so well. It'd be nice if future updates added a few animations for sex scenes or more sound effects but it's still fine the way it is.The mellow music coupled with writing and images still conjures up a believable erotic fantasy set in ancient times.
Just downloaded this update and looking forward to future updates that include more in the transformation paths for the main character and Serin. Hopefully their images remain slim as well too.
Glad you enjoyed it! There actually already are sound effects in some of the H-scenes already, I just can’t remember off the top of my head which update first introduced them. Right now it’s mostly moans, rubbing/handjob sounds, etc. Starting with 0.5, though, every scene will have sound effects (kissing, moaning, sex sounds, etc), so the immersion will definitely improve further.

As for animations, that’s something I’d like to add at some point, but it would be in the far future since I’d need to upgrade my hardware first.
 

GammaReborn

Active Member
Jun 22, 2020
620
624
Glad you enjoyed it! There actually already are sound effects in some of the H-scenes already, I just can’t remember off the top of my head which update first introduced them. Right now it’s mostly moans, rubbing/handjob sounds, etc. Starting with 0.5, though, every scene will have sound effects (kissing, moaning, sex sounds, etc), so the immersion will definitely improve further.

As for animations, that’s something I’d like to add at some point, but it would be in the far future since I’d need to upgrade my hardware first.
Maybe you can eventually rework the beginning then since I don't remember much of that there, and it doesn't look as good as the rest of the game. First impressions are pretty important for many people, as once someone dislikes something, it's very hard to get that person to come back, even if you have made it look better later.
 

Bonds Defiled

Member
Game Developer
Jul 21, 2017
199
394
Maybe you can eventually rework the beginning then since I don't remember much of that there, and it doesn't look as good as the rest of the game. First impressions are pretty important for many people, as once someone dislikes something, it's very hard to get that person to come back, even if you have made it look better later.
Yes, I fully agree with you. The beginning definitely needs some love, and it’s one of those things I want to rework in the future. The early UI especially could use an overhaul so it matches the look and polish of the later chapters. It’ll be quite a bit of work though, and at the same time I really want to push forward and finish Act 1 as soon as possible so I can start implementing more sandbox elements.

Most likely I’ll do it step by step between updates rather than all at once.
 

Bonds Defiled

Member
Game Developer
Jul 21, 2017
199
394
Interesting, but ... that does sound like a completely different game.
Honestly, yeah, it will be different. But hopefully in a good way!
More sandbox elements are kind of necessary even for the systems we already have, so Act 2 is a natural step in that direction. The main focus will always stay on corruption and story (and of course fetish content), though. The dungeon management system is mostly just meant to expand what’s already there, not replace it.

That said, I can’t 100% say yet if it’ll still feel the same or not. That’s something we’ll only really see once we get into it, I guess :D
 
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Nhenna

New Member
Mar 7, 2024
12
26
Since I can't make any more public posts on Patreon (censorship) I'll just leave it here. Be warned there are some major story spoilers:

Future Plans (With Major Spoilers Ahead!)

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Will the MC finish their TF through Nimeria before Act 2 (for players who opted to feminize their MC, that is)? Or, to be more accurate, will all of the Nimeria TF's (Maternal Mariel, Futa Serin, Fem MC, etc) be completed prior to Act 2? It may just be my opinion, but I'd assume it would make things easier to have all the permanent TF's done before Act 2, so it doesn't muddy the water when the game becomes more sandboxy. That way Fem MC can optionally temp return to male, as an example.

Also, unless I.. missed something, I'm only on version 0.33, and last I checked the numbers after the dot are roughly a percentage of completed content. So, jumping from 0.33 to 0.6, or even 0.7, would be an absolutely massive amount of new content. Obviously doubling the currently available content at minimum. While I'm looking forward to new content, I'm also weary that you might burn yourself out. I see far to many good games from good devs get completely abandoned at around 0.3~, simply due to burnout, and obviously your game is right in that hot zone.

Keep up the good work, but don't forget to take a little.. you time as well.

Cheers!
 
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Bonds Defiled

Member
Game Developer
Jul 21, 2017
199
394
Will the MC finish their TF through Nimeria before Act 2 (for players who opted to feminize their MC, that is)? Or, to be more accurate, will all of the Nimeria TF's (Maternal Mariel, Futa Serin, Fem MC, etc) be completed prior to Act 2? It may just be my opinion, but I'd assume it would make things easier to have all the permanent TF's done before Act 2, so it doesn't muddy the water when the game becomes more sandboxy. That way Fem MC can optionally temp return to male, as an example.

Also, unless I.. missed something, I'm only on version 0.33, and last I checked the numbers after the dot are roughly a percentage of completed content. So, jumping from 0.33 to 0.6, or even 0.7, would be an absolutely massive amount of new content. Obviously doubling the currently available content at minimum. While I'm looking forward to new content, I'm also weary that you might burn yourself out. I see far to many good games from good devs get completely abandoned at around 0.3~, simply due to burnout, and obviously your game is right in that hot zone.

Keep up the good work, but don't forget to take a little.. you time as well.

Cheers!
Haha, thanks for the kind words and concern!
Up until now I’ve been doing biweekly updates, but 0.5 is the first monthly one, and it is going to be packed with content. Right now each update usually only covers a single in-game day because there is so much story and backstory to tell. If I aimed to finish Act 1’s story by 0.6, that would basically double the amount of story I originally planned.

On burnout, you are absolutely right, that is always a danger. So far I have been putting in 60–80 hours a week, even gave up my vacation, mostly because I am genuinely having fun and want to push toward the kinkier content while still keeping the pacing steady. I am literally on a night shift right now polishing the story and finishing up one last feature for 0.5. With this update, most of the Act 1 story will be wrapped up, which should give me a little more breathing room in 0.6 to branch out and focus on other parts of the game. I just hope I can keep up the pace without burning out, but so far the fun of writing and building the story has been carrying me through.

As for the numbers:
  • 0.33 had 163,887 words and 712 images
  • 0.5 (so far, not even fully done) has 314,316 words and around 1800 images

So yes, 0.5 already has more than double the public build’s size.

On transformations, they are coming in gradually. By 0.7 the MC will look more feminine but still technically be male. Serin will be sporting a much bigger clit but will not be fully futa yet. Mariel will have started lactating and taking on more of that maternal role. It is all incremental rather than instant, so the shifts feel organic.
 
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