I can't escape how everything feels so vapid and superfluous, like every variation on fetish there is. All with this minute numerical details too. Here, have a 0.1 fetish. Have 0.1% lingerie fetish gains. Have 7 different perk titles across both pure and corrupt that all give +10% affection gains.
It's like AI is coding it. Really, I've seen AI coding streams and it's funny entertainment to discover the plethora of very similar mechanics and functions being repeated, random one-off things that aren't necessary, and so forth.
And then "okay, here we go, this choice is important. Pick option 1 and you will get Liora NTR. Pick option 2 and you will never get Liora NTR."
Already? What are all these stats even for if it comes down to such a binary choice this early?
I said before, I put up with anything for a cute virgin gf that cheats, so I'm still paying attention. But it really feels like there's no vision, I don't get a feeling of anyone actually knowing what they want to make here.
The low fetish gains are actually intentional. They're scaled this way because soul corruption multiplies those values later on, and if the base numbers were too high, you'd end up with absurdly inflated stats by midgame once corruption starts stacking. That would throw off the balance completely. In Chapter 3, you can reroll or remove soul corruptions, and even buy books to selectively boost or decrease specific fetishes, so you still have control over how your character develops.
As for the early NTR choice: it's not there to lock you in too early, it's more of a "skip this specific type of NTR" filter. Some people are fine with Serin x Liora, but not with Seryk. Others might prefer Thalor NTR but not Seryk. So it’s less of a hard binary and more of a way to fine-tune what types of content people are comfortable with. You already mentioned you like the idea of a cute virgin GF who cheats, others might have a different threshold.
I could go the other route and ask every single time (“Do you want to see Liora get cucked now? How about now?”), but honestly, that would just break immersion and kill pacing for people who do want to go down that path. It’s a delicate balance between giving content warnings and maintaining the tone of the story. So I prefer to break the immersion only once, with that first choice, rather than constantly interrupt the flow later on.
So really, I had three options:
- Make NTR unavoidable (alienates some players)
- Use vague, cryptic choices (confuses or frustrates players)
- Give a clear early branching choice, so I can shape future events around your preference
I went with Option 3 because it respects all player types, but the game doesn’t need to constantly stop and ask for permission every step of the way.
As for fetish stats, they’re not just superficial numbers. They tie into resistance rolls, influence how your character reacts in scenes, and alter dialog. And if it
feels like AI because of the layered design and the repetition, fair enough. But there’s a method to it. Choices later still shape how scenes play out, even
within NTR or corruption paths.