The dev's not editing the output. I actually advised them over on TFGS that the game would read much better with a few editing passes. Every ero scene is full of blatant repeats. And remember that scene near the beginning when they first meet the goblins? Everyone says they should just agree to forget what happened here roughly 163 times.
Honestly, if you'd glanced at the code for two seconds, which I assume you could, given your 'all-knowing' confidence, you'd immediately see why it's always structured with three lists. Every line is handled by widgets that require three list arguments. That's literally a structural necessity
code wise. It was done for simply one reason. So any UI change is automatically implemented in all previous files, which we have around 2000 now.
Regarding the Gairos scene you mentioned on tfgamessite. Here's the actual snippet:
<<dialog "Gairos" "facesmile" "Nimeria... I'll remember that name." "his eyes narrow" "But pretty words won't buy my trust.">>
<<dialog "Gairos" "facesmile" "I don't know you or your blue friend yet." "He twirls his finger, magic crackling." "So here's a little insurance-truth compulsion. Lie to me now, and it'll hurt. Let's test it. Tell me you've never been a slave.">>
<<dialog "Nimeria" "facesmile" "I have never been enslav-">>
Yes, there was a bug in the public version because I didn't implement the three-list structure there. But, yep as we all know only AIs make mistakes. The VIP version, which comes a month later, fixed it.
The chapters, is intentional. Two reasons:
- Each chapter = one upgrade.
- Each chapter = one ending song.
It’s literally easier than any AI explanation you're trying to shoehorn in. It's simply what most game devs do. But yeah, they all most likely use AI. The only weird part is that the AI forced me this month and for the next few to stay in chapter 8. Maybe the AI made little AI children.
The early chapters still have quite a few rough lines cause the game was written like a book before I switched in a later chapter to a completely new UI with dialog systems. Ah sorry, I mean when the AI decided to force me to change the old design.