Many thanks to Tyrtaga for putting forth this new project! The plot scenario is very exciting and I do not recall any similar (non-hentai) like it.
So here is a bit constructive feedback (which I only spend my time on for games that I like so regard this as a form of gratitude
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- game design: The initial choices (dominant/switch etc.) seem to have little (or no?) effect on the story. I.e. if you say you are not a masochist you still may get physically punished. So maybe remove those choices until the game has been developed further when they actually make a difference.
- small technical note: In the first dream sequence there is a very long delay until more text shows up. For the player this looks like the game/browser has crashed because the pausing process is not displayed.
- text: Try to keep sentences short and avoid repititions. Makes it easier and more fun to read. (e.g. each page says the dick pushes against the cage - you could almost drink a beer whenever it comes up ;-)
- text: A few typos are not a problem though I recommend to do at least a simple spell-check once before building a public release. And I presume that most players prefer hot high-res pictures/gifs over long paragraphs of text - it just stimulates more. E. g. unexpectingly including a big high-res foot sole was great for the foot lovers. (Had it looked looked more feminine/mistress-like it would have been even better.) Of course, it is ultimately still up to you as the dev what you find hottest.
- choices: As the game expands, it becomes difficult for the player to visit unexplored paths since the game provides no indications of that. Fiddling around with save games may work but is pretty annoying and not user-friendly. I don't have a great solution here but some games give visual clues whenever there is a choice that triggers or closes a particular path. Or alternatively, allow to visit other paths on a later game day
- content: So far the scenes are almost all foot and shoe fetish. I suppose this is because the protagonist has not earned better practices yet? Well, somewhat understandable but effectively boring nonetheless. I kindly advise not to wait too long for variations (aka the "good stuff") because otherwise most players will discard the game in the early chapters and never get there. Some ideas: Protagonist gets cum drained during a whole night by a maid or mistress as punishment, gets trained for orgasm control as an excercise, gets assessed by which fetish or mistress outfit he is turned on the most, has to pleasure many mistresses at the same time as a contest and so on
You can still reduce the intesity later on to mundane stuff, ideally a good plot goes in waves of intensity. Also, try to keep the game mechanics super simple, too many devs out there turn their games into some kind of data science project - for the normal non psycho-nerd players that's not arousing at all ... But so far that last aspect looks very fine in your project.
Keep it up and continue to have fun with further updates!