Some random talks and thoughts:
I said before that I have been following this game for 6 years, and I have sponsored it. This game has been updated at a very slow speed, because the author has created a very bloated system, which has brought a terrible workload.
In the current environment of AI graphics and module accumulation, pure sex has become numb and redundant. If a game is simply based on sex, it has no competitive value in the current environment.
This game has a very perfect opening: it mixes fantasy, Cthulhu and campus drama together, the relationship between the characters is clear, and the character personality is also vivid. The music makes me like it even more...I saw an online advertisement that used the campus background music "School of Hard Knots", the music that starts with the piano.
However, in order to keep the rabbit in the first chapter, I had to do some preparation work, just like playing "Fallout 2" with an English dictionary in my arms, determining the branches of each event and the skill management of the protagonist, and completing the node plot in the fastest way.
Because the rabbit is a "magic immune" character, it is very troublesome to increase its sexual desire. I have to endure the plot of mating with the fox (or wolf?) mother in front of the rabbit every day... (Now I have changed to the deer mother. She is very cute and even calls you dad...) I also have to click on the skills such as overlord (pregnancy) and domination. The game rules are very strong. There was also a bad ending where I lost my dream due to insufficient magic.
As a result, I did another wrong thing: I skipped the news plot because of the sudden plot...
In the second chapter, the plot is very free, without such a strong sense of pressure and linearity. I found that the biggest problem of the game is magic. If you want various game skills and improve the character attributes in the game, magic is definitely not enough. (What, you turned on cheats... Please...)
And the appearance of the mysterious NPC sheep and Naga also left a foreshadowing for the plot...
In the second chapter, the focus is on the dream. We first came into contact with the cultists and agents, and met "Withering Fire" and "Blue Lightning"... Now the plot is still stuck here. It's just that a plot has been added that too many choices in chatting with Blue Lightning will lead to a bad ending.
In the dream, it was stuck at the stage of the mother of crows' conception, and there was no plot in Morning Star... Well, the game has entered a trough again.
I am not a player who cares about sex very much, because... there are too many games to play. If you classify my fetishes, I belong to the "fetish" and "occult" enthusiasts. Of course, I am not a Furui fan or BL.
I once gave the author feedback on the problem that there is no station in the commercial street. You must get off at the school to get to the cafe. The author added this station after the update.
Finally, my feedback is: the plot of blue lightning will trap you on the rooftop...
Let me talk about the parts I hope to add and change:
1. Possession
Several men in the game basically have no use for possession and body swapping. Most of the possession is for SEX plots. Only the wolf has privileges: his own car and COP identity. Because it seems that the agent has not yet conducted an in-depth investigation and contacted the local COP. If the plot is in-depth in the future, the possessed wolf can be used as part of the plot advancement.
Other people can enjoy their work when they are possessed, such as the various people that Deer Dad meets in the bar, and the wolf patrols as a COP. I think the workload of making more scripts and chatting with more passers-by NPCs must be less than that of a few sex animations and scripts.
2. Character information
I am not a fan of Furui, but... I seem to be "face blind" and cannot identify certain species. For example, I once mistakenly took a sheep for a chipmunk, and didn't know whether the protagonist was a wolf, a dog or a fox... As for the withering fire and blue lightning... it was a bear...
I may need a built-in character guide to know where the NPC is now, such as the leopard only appears in the cafe early in the morning, the wolf will come to have an affair with the eldest sister on weekends, etc.
And who to use magic on, what specific dream to enter, how to choose... But the plot where I was naked with the wolf and was seen by the donkey was really ridiculous.
I have made a note of the character's action route (not including dreams)... But the rabbit's route in the current version seems to have a bug.
3. Magic and Management
One problem with the game is that the logistics are not enough, so I had to waste a lot of time for this (or experience the gender transformation of wolves and donkeys in dreams and other plot supplements). When I saw the settings of pregnancy stop and monster night attack, I thought of an inspiration:
If pregnancy stops, you can increase a certain desire value or return a certain strength and magic of supplies to a fixed NPC every day. However, if you choose an NPC to have a double pregnancy of shadow and tentacle (or even more), her portrait will become HYPER PREGNANT and can return more magic. But she will refuse to have sex because it is very hard (of course, to reduce the workload), and even slowly reduce the favorability with the protagonist. The player needs to take better care of her, and there will be special lines for choosing to accompany her. (Accompany once a day to restore the love value, like a real pregnant woman.) Drawing a few portraits is always easier than making more animations...
Add a new skill to magic: multiple pregnant women. Players can make all female NPCs pregnant or even double pregnant, but no matter what, players can only have one tentacle and one shadow at the same time. The excess will be automatically returned as a certain amount of physical strength and magic. At the same time, pregnancy stop is effective for all people. (All multiple pregnancies, I guess the protagonist only spends his time with women every day.)
4. Waste of materials and plots
A lot of materials in the game are not used much now, and some music and scenes are only used once in the main plot. (For example, the music of the rabbit plot.) Some NPCs are even only used once...
The deer couple's workplace is completely useless now, and there is no plot in the mother's flower shop. Many people are just one-time, which is really a waste...
I don't know if NPCs: bats, horses and mice will be used in the future. At least two agents have died because of the attack of the withering fire... The death of two agents should not be a trivial matter, and no one even came to contact the wolf COP... There was no news about the cult.
As a "waste utilization character", maybe it can be sent to the dream to find a way to squeeze or use it for other purposes, or hide it in the basement for the purpose of extracting magic or physical strength? It can even be used as a broodmother to help the protagonist produce tentacles and shadows infinitely... Because I saw the BADEND caused by the blue lightning, I feel that some evil plots are also possible. The characters have been set up, try not to waste them...
Maybe you can let the succubus pretend to be an abandoned person to serve as a purpose and a play point for some plots.
5. Gallery and replay
I said that because my raid caused the news plot to be skipped, I had to play it again to get it, but I had no way to re-view this plot or view the illustrations...
Some plots in the game, such as bunny girl SEX, can be replayed, and these can be excluded from the gallery and replay. But the encounter at the entrance of the cafe, family gathering (I hope to add the judgment of whether the bunny is there), news, exhibition battle, bad ending, bunny leaving, and Morning Star practice, these hope to make a replay version... Even if the player skips these, they can be viewed.
If possible, add a music jukebox in a specific location at home. There are several pieces of music that only appear in specific plots now: battle, bunny leaving, gender-changing donkey...etc.
PS: I don’t seem to find the music of the second chapter online…