Ren'Py Naruto:Bound by Chakra [v0.12] [zool]

Scove

Newbie
Mar 20, 2020
66
46
I tried both Pixel Drain and Mega and same result. My japanese is a little rusty
Yes, I’ve already updated the download. Please try downloading it again. I’m really sorry—please forgive me for being such a careless newbie!!
I just downloaded the new one on Mega and it worked. No big deal just wanted to make you aware. Game looks interesting. Can't wait to see it develop.
 
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zool_

Newbie
Game Developer
Nov 6, 2024
52
106
:eek::eek::eek::eek::eek::eek: Is there anyone else besides this idiot (me) who would make an export mistake on their first game release? I'm such a newbie… please forgive me, everyone!!!!
 
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zool_

Newbie
Game Developer
Nov 6, 2024
52
106
I tried both Pixel Drain and Mega and same result. My japanese is a little rusty

I just downloaded the new one on Mega and it worked. No big deal just wanted to make you aware. Game looks interesting. Can't wait to see it develop.
Thank you for your support!!!!!
 

zool_

Newbie
Game Developer
Nov 6, 2024
52
106
Hinata: "I can take all shadow clones at ONCE!"
Girl: "In a fight, right?"

Hinata: "..."
Girl: "In a fight, right?" *blushed*

Hinata: "My Jutsu is a little unusual..." :D


THX for the share...
Hahaha, this conversation is awesome!
 

zool_

Newbie
Game Developer
Nov 6, 2024
52
106
Art looks good, but will make it more lively if its animated. I like all Naruto games.
Thank you for your support! The next update will include quite a few short animations lasting a few seconds (this is already the limit of my drawing abilities). Thanks again for your support!
 

HUNUTAN

Active Member
Jan 18, 2019
820
1,040
Will there be some kind of dark path or mind control? Or at least something that will distinguish this game from other Naruto games...?
 

zool_

Newbie
Game Developer
Nov 6, 2024
52
106
Will there be some kind of dark path or mind control? Or at least something that will distinguish this game from other Naruto games...?
Thank you for your interest! If you’ve noticed, Kabuto is actually the foreshadowing I laid for the dark path. (The matching mini-game involves gathering herbs outdoors, with a chance to find rare ones. These can be used to create special potions.)
As for what makes the game unique, my original intention was to focus on two main aspects: first, a faithful (relatively speaking) recreation of the world, and second, a high degree of freedom. I want players to have more freedom of choice within the game world.
 
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HUNUTAN

Active Member
Jan 18, 2019
820
1,040
Thank you for your interest! If you’ve noticed, Kabuto is actually the foreshadowing I laid for the dark path. (The matching mini-game involves gathering herbs outdoors, with a chance to find rare ones. These can be used to create special potions.)
As for what makes the game unique, my original intention was to focus on two main aspects: first, a faithful (relatively speaking) recreation of the world, and second, a high degree of freedom. I want players to have more freedom of choice within the game world.
Of course, I would be pleased with a relatively large degree of freedom in the game. But I understand that this requires too much effort, especially from one person, and it is simply impossible to implement everything. That is why I am interested in the degree of this possible freedom in the game and its limits.
 
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zool_

Newbie
Game Developer
Nov 6, 2024
52
106
I'll keep my eye on this. Potential, but I don't want to get too invested in case it gets abandoned.
I totally understand how you feel—game development is definitely challenging. Thank you so much for your support! I hope you’ll give it a try once there’s more content completed.
 
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zool_

Newbie
Game Developer
Nov 6, 2024
52
106
Of course, I would be pleased with a relatively large degree of freedom in the game. But I understand that this requires too much effort, especially from one person, and it is simply impossible to implement everything. That is why I am interested in the degree of this possible freedom in the game and its limits.
Yes, so the overall update plan for the game is very important. (For this reason, the programmer I hired in the early stage has almost completed all the programming functions, and meanwhile, I have drawn all the maps to reduce the workload later and ensure smooth updates and completion.)
Regarding freedom, my idea is to fill more story content within a fixed framework. So my biggest challenge lies in the storyline. If the project goes smoothly, I will consider hiring multiple writers to incorporate both the players’ and my ideas to achieve a relative degree of freedom. (For a visual novel, this is the best approach I can think of.)