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Unreal Engine Bound Town Project [Prototype30p2] [Ryuu01]

3.50 star(s) 8 Votes
Mar 1, 2024
2
2
BoundProject Devlog 22


hey lads! now we're gamin, more mechanics this time

- chloroform is completely disabled, it will be changed in the future development since it's game breaking now
- added 1 more dummy-chan for testing
- added Bob 2 hair (morelike re-implemented)
- fixed Ai behavior breaking bug where dummy-chan will still follow player even when knocked down
- dummy-chan now have tracking on kicks
- some HUD re-allocation


Analog game
03.03.2024


Use Tab to bind items
hi where is the link for download for devlog 22
 

FeiMingDi

New Member
Mar 4, 2024
3
0
BoundTownProject-Prototype21.1
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- chloroform is disabled for dummy-chan, in the future grab attacks will be developed

- dummy-chan now not only chase the player, they will hit the player with neutral kicks

- there's no i-frame yet on dodge since the kicks are easy to dodge

- posture is now implemented to both player and dummy-chan

- when posture gets to 0, characters will be knocked down and available for tying up

- tweaked apprehend on dummy-chan so it can tie up player even without chloroforming, but still needs the player to be either tied both arms and legs or knocked down

View attachment 3389540
View attachment 3390197
Please tell me how to hogtie dummy-chan?
 

PankratPRO

Newbie
Aug 3, 2023
64
62
BoundTownProject-Prototype22
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- chloroform is completely disabled, it will be changed in the future development since it's game breaking now

- added 1 more dummy-chan for testing

- added Bob 2 hair (morelike re-implemented)

- fixed Ai behavior breaking bug where dummy-chan will still follow player even when knocked down

- dummy-chan now have tracking on kicks

- some HUD re-allocation

1.png
 

PankratPRO

Newbie
Aug 3, 2023
64
62
BoundTownProject-Prototype22.1
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- adjustments to dummy-chan AI so that they will walk to player if player is knocked down

- dummy-chan now attacks at further range

- dummy-chan will no longer snap rotate to player, instead she will turn smoothly to player or the direction where it got hit

- added directional hit reaction for both player and dummy-chan

- player attacks now have tracking to where your camera is facing, but only to the point that player pressed kick button (this only applied to neutral hook kick)


1.png

Your local bug user

The developer changed the sleep time for bots and it is different for each bot. Now you have to try hard to tie the bot while standing. Unfortunately, they no longer walk with their hands tied, but only stand in endless attempts to free themselves.

I also noticed that if your legs are tied, bots cannot knock you out
 
Last edited:

marv7n

New Member
Apr 1, 2022
1
0
BoundTownProject-Prototype22.1
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- adjustments to dummy-chan AI so that they will walk to player if player is knocked down

- dummy-chan now attacks at further range

- dummy-chan will no longer snap rotate to player, instead she will turn smoothly to player or the direction where it got hit

- added directional hit reaction for both player and dummy-chan

- player attacks now have tracking to where your camera is facing, but only to the point that player pressed kick button (this only applied to neutral hook kick)


View attachment 3465833

Your local bug user

The developer changed the sleep time for bots and it is different for each bot. Now you have to try hard to tie the bot while standing. Unfortunately, they no longer walk with their hands tied, but only stand in endless attempts to free themselves.

I also noticed that if your legs are tied, bots cannot knock you out
avast said suspicious software
 

Fluupa

Newbie
Apr 3, 2023
17
122
There's a new version but I can't post any links yet. So until then maybe someone else will post it.
nevermind turns out I'm just an idiot.

BoundProject Devlog 23



hey lads! at this point dunno what to say lol, but here's what's cookin

- added difference on sharp corner and regular corner, example, bed legs now act as a sharp corner, more sharp corner/objects will be added in the future

- tape restraints now can only be broken with sharp corners

- rope now can use hooks to get struggle boost

- both sharp corner and regular corners can break hogties

- added 2 new suits, tweaked unitard texture

- tweaked normal map quality
 
Last edited:

PankratPRO

Newbie
Aug 3, 2023
64
62
There's a new version but I can't post any links yet. So until then maybe someone else will post it.
nevermind turns out I'm just an idiot.

BoundProject Devlog 23
Pixeldrain


hey lads! at this point dunno what to say lol, but here's what's cookin

- added difference on sharp corner and regular corner, example, bed legs now act as a sharp corner, more sharp corner/objects will be added in the future

- tape restraints now can only be broken with sharp corners

- rope now can use hooks to get struggle boost

- both sharp corner and regular corners can break hogties

- added 2 new suits, tweaked unitard texture

- tweaked normal map quality
Give me the link and I'll post it
 

PankratPRO

Newbie
Aug 3, 2023
64
62
BoundTownProject-Prototype23
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- added difference on sharp corner and regular corner, example, bed legs now act as a sharp corner, more sharp corner/objects will be added in the future

- tape restraints now can only be broken with sharp corners

- rope now can use hooks to get struggle boost

- both sharp corner and regular corners can break hogties

- added 2 new suits, tweaked unitard texture

- tweaked normal map quality

Sorry no screenshots today, not much to show
I also apologize for the long loading time. I got very sick.
 

NSP

New Member
Jun 19, 2018
4
3
BoundTownProject-Prototype23
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- added difference on sharp corner and regular corner, example, bed legs now act as a sharp corner, more sharp corner/objects will be added in the future

- tape restraints now can only be broken with sharp corners

- rope now can use hooks to get struggle boost

- both sharp corner and regular corners can break hogties

- added 2 new suits, tweaked unitard texture

- tweaked normal map quality

Sorry no screenshots today, not much to show
I also apologize for the long loading time. I got very sick.
You have nothing to apologize for I believe , the fact that you posted the game here for us is really appreciated , so dont worry too much about it if you got delayed when posting the game :D . I hope you will get well soon , your health come first before anything else after all .
And ofc , thank you for posting the game's updates .
P/S : Sorry for my bad English if I made some typos :x
 

PankratPRO

Newbie
Aug 3, 2023
64
62
You have nothing to apologize for I believe , the fact that you posted the game here for us is really appreciated , so dont worry too much about it if you got delayed when posting the game :D . I hope you will get well soon , your health come first before anything else after all .
And ofc , thank you for posting the game's updates .
P/S : Sorry for my bad English if I made some typos :x
Thank you)
My English is also not perfect.
 

iwefuhwhweh

Newbie
Jul 22, 2022
48
20
There's a new version but I can't post any links yet. So until then maybe someone else will post it.
nevermind turns out I'm just an idiot.

BoundProject Devlog 23
Pixeldrain


hey lads! at this point dunno what to say lol, but here's what's cookin

- added difference on sharp corner and regular corner, example, bed legs now act as a sharp corner, more sharp corner/objects will be added in the future

- tape restraints now can only be broken with sharp corners

- rope now can use hooks to get struggle boost

- both sharp corner and regular corners can break hogties

- added 2 new suits, tweaked unitard texture

- tweaked normal map quality
can u put a guide to the game too or something i dont know what to do to free my hands and leg
 

xellos616

Active Member
May 5, 2020
993
710

- added difference inbetween struggling legs only and arms only to more bound poses
- added Aphrosidiac bar, it will gradually reduced if crotch item is removed or player is staying still
- Aphrosidiac bar will increase every time player makes a movement
- when the bar is full, player will be stunned for about almost 2 seconds and have their stamina drained
- player stunned by aphrosidiac effect will have different animation depending on which pose player is in
- arousal bar will have expression effects depending of how high the bar reached it's way to max
 
3.50 star(s) 8 Votes