Boundaries of Morality [v0.600]
I’ve been wondering when I’d finally see my first VN or adult game that actually manages to combine both classic rendering and AI-generated visuals in a clever way. Well, here it is. If you haven’t come across another project doing this yet, this one’s your premiere. I’m genuinely impressed by how good the output of the trained AI looks - probably trained with custom renders made specifically for this game. It’s not perfect, of course, but definitely impressive.
One thing’s for sure: the images and animations are top-tier. The erotic scenes and animations are very well made, though I couldn’t find any option to make them loop, which is a bit of a shame.
Music and sound effects are present, but nothing that stands out much. The moaning sounds were a little too quiet, and I had to adjust the volume settings manually to make them more audible.
Now for the story and its execution through a sandbox system. In my opinion, that was a poor design choice. What could have been a great story loses much of its momentum and cohesion because of it. A sandbox structure disrupts the narrative flow and prevents the experience from feeling like one unified story. Sure, such a system has its advantages: it allows you to separate kinks from the main plot and add more complex gameplay mechanics - and that clearly seems to be the goal here. But so far, the execution doesn’t fully convince me.
As for the story itself: our heroine and her husband move to a new area and struggle to make ends meet. Her husband’s income isn’t enough, so she has to start working as well. She begins as a secretary in a morally grey workplace full of shady superiors who are at least as interested in satisfying their urges as doing their jobs. But temptation lurks everywhere, not just at work. The player controls the decisions of both the female MC and her husband, guiding how their relationship and choices unfold.
The character development could use more depth, especially for the female lead - she still feels a bit too flat to fully connect with emotionally.
Visually, the game easily boosts its overall score, even though the rest of the package doesn’t quite reach that standard yet. The story and characters are average for now; the concept is promising but not convincingly executed, and while the background plot is interesting, it’s still way too early for a final judgment. The English and writing are solid (from a non-native’s point of view), and the storytelling is neither especially good nor bad. There are still a few missing renders in this version, but those will likely be added later.
All in all, I’ll definitely keep following this one. The potential is clear, and the visual presentation alone makes it stand out from the crowd, but the rest still needs to catch up. For now, I’m giving it 4 stars.