The game feels like a glorified Demo. Its like they took everything they wanted to add, and then barely added it.
-Dungeon Crawler, but there are only two dungeons. Lets also talk about how the main character is in a long line of dungeon crawlers, but dungeons only exist if you have serious issues, like a fear of change or initimacy. Is there entire heritage seriously messed up emotionally? I would have preferred a Persona 4 setup, where each character got a dungeon representing their issues (Sunder and commitment, Veloria and trust, Pocket and ... whatever the hell that furry dream was).
-Dating Sim, but there are only seven dates, and each one is six/seven encounters. Each one supposedly has a romantic and platonic ending. I also hated how Sunder, the only weapon I really found attractive, is always gonna break up with you. Yeah, yeah, "hes a player, its so realistic, you just want a perfect ending when real life isn't perfect". OK, but I'm playing a dungeon dating sim. Let me get with the hottie.
-Different weapons, but they have a sparse skill tree, and they are mostly very similar. Essentially we get sword, sword, dagger, sword, poleaxe, scythe and bronze knuckles. Where are my ranged weapons? The unique passives of each help make them feel unique, but they dont feel like they do enough.
Also, feels kinda scummy they plan to have DLC for characters introduced in the main game as playable. Jonah even says he wants to go Dungeon Diving with you. It feels more like charging you twice for one full game.