- May 16, 2024
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Yes, on my Patreon and Subscribestar for BLT tier and above. Public release will be a month later like usual.Is the update out ?
Yes, on my Patreon and Subscribestar for BLT tier and above. Public release will be a month later like usual.Is the update out ?
0.5 will be the end of January on PatreonIs 0.5 projected to be released on the patreon at the end of this month too or end of January?
Yes in some routes, but limited. There will be routes who can get with both Cam and Elora and from both of these advancing it can turn into all three being involved in more of a sharing thrupple situation, but you do have to start both of Cam and El's content with them to get to this content which would mean you need to do the bits seen as possibly cheating. It's also possible later tin the game the partner will consent to a more open relationship but that will be far in. Overall it's much more about the corruption and temptation pulling them apart or fighting it to stay together though so these thrupple routes will be rarer.is there a consensual sharing/swinging path in this game? or is there only cheating?
Wow, the soundtrack thing is really great! I wrote here in the past that I wished the Recollection Room could be used to listen to the soundtrack of the original scene rather than the one from the room. When I play, I often feel like I'm listening to dull, soulless soundtracks, but I've never made a problem of it because I know how difficult and complicated it can be to find a composer and make original soundtracks. This is truly great news that will completely change my gaming experience. I can't wait! If I may, I'd also like to make a small suggestion. I don't know if there is one, but when I watch a scene, I often like to hide the text to have a clean screen to appreciate the drawings or animations. In some games, you just press the right mouse button, or there's a clickable button in the game to hide and activate text dialogue at will. Will this be possible here in the future? (And I hope to progress with the Charlotte route in 0.5 )Branded To Fall Dev Update 21/12/25
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Hey hey all!
Sorry for missing last weeks dev log, it's that fun busy time of year with lots on all the time so I missed both the Sunday and Monday so decided to just bundle the news from that week into this week as well. Speaking of which, I have some very fun things to talk about!
First off, the update on game content. I've been working a few routes that I want to include content for in the next update. Leandros has had some more progress, which for those who have given in to his wants so far will find quite an escalation coming as the heat is turned up a few notches in this next update. Hazel is seeing a rather decent chunk of content, which allow people to see more of her character and enjoy some meatier content with her, but also may give some interesting lore or story details for some. The Vanessa fans will also be very happy, as I've also started work on the next scene for her as well which I think many people will be looking forward to after how her latest event left things off. You can certainly expect a much different dynamic and expectation, but if Elora will fight this or embrace it, well, I suppose you'll see in the update, though I've added a nice teaser for this in this updates banner.
In the next update you can also expect to see more new maps, some of which I think will be quite the fun surprise for players. I've been able to branch out with some more tilesets from the same creator as the ones the game already uses. Some of these you won't get to see in the next update as they're a part of much larger scale areas that will take some time before being added, but others will be getting more immediate use which I'm very excited for, as it's always nice to get some more variety in what can be used for maps and environmental story telling. I've been thinking of also adding some of these new bits and bobs to some of the old maps that would suit them, but that's low down the priority list.
Finally, one of the things in the game that has been bugging me so far, the soundtrack. While some of the songs are very fitting for the areas, the rpgmaker tracks are incredibly limited in tone and scope, even with the pitch shifting they allow for. This leads to so many scenes just maintaining the ill fitting background music of the area over more intense or intimate scenes. Not to mention, hearing the same songs in other games makes them feel less like theme for the area or character and more like generic ost (which tbf, is what they are atm.). Well, I'm happy to announce that this will be changing! I have been working with an incredible composer to start creating a unique soundtrack for both Branded and Part Time Mafia, which I'll be adding into the game as tracks are completed to help make it feel more unique and complete. The tracks completed so far have been absolutely amazing, and I'm so excited to hear what people think of them in this next update!
That's all for now, thank you all for the incredible support and I hope you all have an amazing week and a fantastic Christmas!
-BaconSoap
Glad to hear you're looking forward to it! I'm beyond impressed with the work on the tracks so far. As for the hide dialogue, I thought rpgmaker had a generic one but I guess it doesn't. I can for sure look for a plugin to hide the text if there isn't something in rpgmaker normally.Wow, the soundtrack thing is really great! I wrote here in the past that I wished the Recollection Room could be used to listen to the soundtrack of the original scene rather than the one from the room. When I play, I often feel like I'm listening to dull, soulless soundtracks, but I've never made a problem of it because I know how difficult and complicated it can be to find a composer and make original soundtracks. This is truly great news that will completely change my gaming experience. I can't wait! If I may, I'd also like to make a small suggestion. I don't know if there is one, but when I watch a scene, I often like to hide the text to have a clean screen to appreciate the drawings or animations. In some games, you just press the right mouse button, or there's a clickable button in the game to hide and activate text dialogue at will. Will this be possible here in the future? (And I hope to progress with the Charlotte route in 0.5 )
For the 0.4 public release next week yesWill there be more charlotte content in the next update?
That's the hope, though this month has been a nightmare for dev work with the holidays and the current flu making its rounds. I'm hoping to be able to properly make up for it next month and still get all I want in the next update though.Might we get some more of Alice for the 0.5 update?