- May 1, 2018
- 225
- 466
Your comments were quite helpful, I was just never aware we were having a fight. You posted some quite useful comments and scripts. None of them were the one being requested in the OP (OP standing for opening post), but they were all on the correct general theme and topic in terms of what they sought out to do.Ok I'll stop then, you win.
I think you might be confusing me with someone else? I've never released a game. Also... I did specifically thank you already. I wrote "Thanks I'll give it a try" in this post: https://f95zone.to/threads/breast-physics-script-for-daz-request.29356/#post-6072538All good man, I really loved the history, I knew it, so I thought we should be friends on the get go, but you were upset with me for some reason. and yeah. I played your game.
I got both to work, although both were a bit underwhelming to me. One thing I did though to try and get the effect I wanted was to do like an animation of 30 seconds, first ten seconds has to points, start and translation left 200units next 20 seconds is right 400 units. camera moves in the EXACT same way (don't drag and drop write the translation in numbers). This results in the figure having a large amount of motion, motion you can control, while the image and animation appear to remain 100% perfectly still.I have both the Breastjig script and the Dynamics one and I can't get either to work properly. The scripts run, but nothing really happens during the animation. The Breastjig script just makes the tits sag and stay in place. Annoying that physics are so damn primitive in Daz3d when MeshedVR made realtime physics for Virt-a-Mate :-S
Nothing happens for me, other than I see the script running on the pectoral bones with the dynamic one and only some breastsag with breastjig :-/ I'll try fiddling with it.I got both to work, although both were a bit underwhelming to me. One thing I did though to try and get the effect I wanted was to do like an animation of 30 seconds, first ten seconds has to points, start and translation left 200units next 20 seconds is right 400 units. camera moves in the EXACT same way (don't drag and drop write the translation in numbers). This results in the figure having a large amount of motion, motion you can control, while the image and animation appear to remain 100% perfectly still.
Although if you meant, "literally" nothing then try following the instruction tutorial more closely? (I assume you meant almost nothing, as in a subtle ripple).
VaM is still on genesis2 assets, so I'm waiting for VaM2 which should upgrade to genesis8, although a lot of artists are making VaM artwork that looks as good or better than genesis8 they are start with gen2 assets (I think).
I think you probably need something like breastacular's added breast bones (or a custom created springbone perhaps) and hand keyframing to get results like that in daz3d.Nothing happens for me, other than I see the script running on the pectoral bones with the dynamic one and only some breastsag with breastjig :-/ I'll try fiddling with it.
I am waiting for VaM 2.0 too, but the first release will be barebones :-/ and almost nothing from previous VaMs will work... we have discussed this at length on discord. If you look closely in VaM you can easily see the differences on the skin, but yeah they look hella good anyway :-D this is from VaMYou must be registered to see the linksjust look at those puppies jiggle and that's what I hoped those scripts would deliver... but oh well
We have a closed discord for VaM where we share like we do here. The thing about the scripts are... it's supposed to be easy - if you need to tweak for ages to get it to work, what's the point in buying them? Doing things by hand in DAZ3d is a chore and if the scripts do not alleviate that; what's the point? It literally says "Potential Uses for Spring DynamicsI think you probably need something like breastacular's added breast bones (or a custom created springbone perhaps) and hand keyframing to get results like that in daz3d.
Although, both breastjig from renderosity and dforce soft breast from daz3d do "work". So, if you're getting no result then you set it up wrong. You do for dforce soft breast need to I believe, apply, simulate, set softness, simulate, animate, simulate. Then for the breastjig one you need potentially to adjust the looseness and size settings to see it function. What you describe where the breasts will sag on frame one is something that will happen yes. If you don't finish all the steps. That happens at some midpoint I can't recall off the top of my head.
Which discord are you referring to? Also, if you wanted I'd offer to explain how to set them up more, but well really, they both create an effect that pales when compared to VaM's.
We have a closed discord for VaM where we share like we do here. The thing about the scripts are... it's supposed to be easy - if you need to tweak for ages to get it to work, what's the point in buying them? Doing things by hand in DAZ3d is a chore and if the scripts do not alleviate that; what's the point? It literally says "Potential Uses for Spring Dynamics
• Create soft-body effects by applying it to a figure’s body parts (eg. Pectorals)." and I perceive that as we shouldn't really have to sit there for hours on end to make something precise ^_^ anyway I just wanted to post my feedback before everyone and his uncle starts buying these things thinking its meant to be easy.
I did not no! :-D Will try it later. No I did not leave a negative review anywhere. Just tried it yesterday... I have made a forum post about it though. Will report back if anything pops up! Funny that it doesn't say anything about the simulation setting in the pdf-file though ; if it matters in regards to the script O_OOh, btw, in general, thinking about this again, I realized something, you said that a daz script did "nothing" other than sag the first frame... and I realized... if your result is nothing but a sagging first frame you might need to change this setting:
This:
View attachment 1288341
needs to be this:
View attachment 1288342
Otherwise you're telling daz only run my script on the current frame because I'm making a still image and this current frame is all that matters.
Sorry if everyone already knows this, but I figured it couldn't hurt to point it out.
Okay I found out how to atleast get the Dynamics script to work and it was, as always, a simple task - but one that I was not aware of. The script cannot read an aniblock and I therefore have to convert it to keyframes... this video was JUST released and I was made aware of it through the DAZ forum where I posted a discussion:Then here is the renderosity breastjig script applied to the same stock walk as above (but I threw away my figure and made a new one hastily just dialing up some random giant breasts).
View attachment 1288390
View attachment 1288389
(Yes I'm aware this is a longer clip, I obviously chose a different stock walk this time, but since I'm just showcasing some extremely amateur usage of some popular and well known breast scripts, who really cares )
note: I don't really mean to imply that this renderosity script is in anyway "better". Both scripts have settings, and I just picked what seemed like a random default number in each. In reality though I may have had this one cranked to 200% and the other one set to 50%. I'm a novice and the instructions slash settings in both are quite confusing. I will state though, again, I didn't do any of these breast motions, they were in both examples using these two different scripts automatically generated. dforce one by running a simulate button press, and breastjig using it's own custom pane that has a start button on it which does something similar but different.
note2: I'm not sure if the setting I mentioned effects spring dynamics, but it is required for animating anything using any of the other dforce materials/scripts/assets. Spring Dynmics has it's own interface so whatever was not working about it could be unrelated to the simulate settings.