Edit: February 19, 2024
There are some good aspects of this game, such as the graphics. The graphics are absolutely gorgeous in a lot of areas and a lot of the biomes host to the various different Nephelym are stunning. However, graphics alone don't automatically make a game good or bad, as there are plenty of games that have lower quality graphics that are really good games, and games with beautiful graphics that are downright horrendous.
BOTN isn't horrendous, in fact, it's far from it. It's a decent game, but as it is, it leaves MUCH to be desired and has a TON of wasted potential. It's obvious to everybody that this game is a spiritual successor to H-Bomb's Breeding Season, with many Nephelym taking inspiration to their counterparts in Breeding Season. So, what are my reasons for giving BOTN such a low score? Well, it ranges from poor game design, all the way down to personal preferences that many share and are frustrated with when it comes to the game, and I have a lot to cover.
Poor Quality of Life and Gameplay:
BOTN doesn't have much going for it when it comes to quality of life, user friendliness, and gameplay. Fast travelling to locations that you've been to, especially with a map as large as this one, is absolutely essential, and should be available from the onset. To use Skyrim as an example, once you discover a map location, you can fast travel to said location whenever you so please. There is no level requirement or discovering a way to fast travel; it's right there from the beginning and makes gameplay much easier and more enjoyable. BOTN has the portals locked until halfway through the game where you need to unlock the portals to be able to fast travel. Meaning that for the first half of the game, it is a painfully slow slog.
Breeding mechanics are absolutely pointless. As another reviewer pointed out earlier, even if you breed two Nephelym with high trait levels, you are often left with a Nephelym that is weaker in traits than both of their parents. How does BOTN deal with this? Well, what breeding effectively does is help level up that species of Nephelym so you get better ones from the spawner. So instead of getting a reward for breeding two high trait level Nephelym, instead, it's about leveling up the species.
The Updates:
One major issue that this game has is with the updates. Not with the lack of updates, but rather, the lack of meaningful content within said updates. The majority of the game's updates can be classified as bugfixes and minor tweaks, with even some updates TAKING AWAY content or making content harder to access. Some major offenders that I can think of when it comes to removing or making content harder to get are:
- The update that moved the NPC to unlock the portals near the end of the game
- The update that removed the male Titan
- The update that locked the breeding poses
Lack of male Nephelym:
There is a grand total of 21 normal Nephelym species in the game that you can capture, with an additional 19 hybrid species that you can acquire. Each species has a female and futanari gender that you can get, meanwhile, there are only 6 normal Nephelym species that have male versions, and none of the hybrids have a male counterpart. Meaning that for the vast majority of the species in the game, you have to use a futanari to breed them. On the wiki, almost all of the species' male options are listed as "NO PLANS ANNOUNCED", in the case of the harpy, "DISCONTINUED", or the titan, which has had its male version removed for over a year now.
Futanari isn't everybody's cup of tea, and there are quite a few that don't like it, period. I like it, so this isn't a complaint from me, however, there are quite a lot of people that would simply just prefer male/female stuff exclusively. With there hardly being any male Nephelym, for those who don't like futa, their progression in the game is essentially kneecapped. For as long as this game has been out, quite honestly, getting at least every base species' male version done should've been one of the first priorities for the developer. However, this also leads as a segue into my next point.
The developer only wants the porn HE wants in the game:
One thing that many have been complaining about over the 6 years that the game has been on this site, and even earlier since the game's inception, is that the futanari don't have balls. While it is a personal preference, many, not just here, have all but been begging for the developer to at least add a toggle for this particular thing which would quite honestly be extremely easy to model and even code in. However, the developer outright refuses to do this, despite the community and even his backers wanting it.
There are also no male-on-male scenes whatsoever, as well as futa-on-male scenes. Again, despite the community and even backers wanting it. There is a high demand for this content, and yet, the developer refuses to budge an inch on this topic. This is, quite honestly, disappointing, as this game's predecessor allowed for male-on-male scenes as well as male-on-futa scenes. Even another one of Breeding Season's successors, Cloud Meadow, allows for these kinds of scenes. What this results in for BOTN is that your options for sexual content in this game are extremely limited and vanilla.
Poor Development in General:
Now, I have seen many game titles over the years, and the need for having a development team cannot be better exemplified than this game. This isn't some game where you have 3D still-images that you can pump out of Blender like an assembly line and working with a simple game engine like Renpy, this is a fully-fledged, open world, 3D game. The developer is adamant on the fact that he can develop this game alone without any sort of team, however thus far, he has only proved the opposite.
The developer has also admitted that he doesn't even really play games himself, barring Dark Souls, and wants to make this game function and handle lore in a similar way. The only problem is, he was just a 3D modeler before, and like most Souls-like fan developers, he has no idea how those games function in their design. Considering the fact that he hasn't really developed a serious game before this one, and with the scope of what he's aiming for, this is the equivalent of trying to build the Empire State Building when you've only ever built a shed or trying to recreate the Mona Lisa when you've only worked in basic watercolor painting.
To everyone else, and even to some of his backers, the need for a development team is paramount. The excuse of not wanting to do that because he's afraid of them taking advantage of him or betraying him is an argument that he's been using for a very long time, and frankly, it's starting to wear thin. This game is teetering on the edge of abandonment, and at this point, I'm convinced that the only way this game would ever get completed is if he had a team to hold themselves and him to setting and maintaining deadlines. Before this last update, it was almost 4 months of radio silence from his end, and the update we got was again, just some minor tweaks and bugfixes. It's high time that this game finally has some content put into it, and the only way this can happen is by the developer accepting the help of a development team.
Conclusion:
BOTN has a lot going for it, but it also has a lot holding it back. From poor game design to updates that aren't meaningful, to updates that remove content, to a lack of progress when it comes to the in-game species, an extremely vanilla taste in porn which the developer refuses to budge from even when his community desperately wants him to, and very poor development in general. BOTN has a lot of promise and could yet to become a far better game than what it is, which, everybody wants it to be. As it stands though, this game has a long, LONG way to go.
The developer really needs a kick in the ass, and I'm saying that not as an insult, but more as an observation. There is so much potential that this game has that it could easily live up to, but the fact of the matter is, that potential is currently being squandered. DerelictHelmsman really needs to wake up and take the initiative to get a development team and push this game to its fullest potential, and it needs to happen now. If not, I have a feeling that we will never see a completed product, and a potentially wonderful and beautiful game will become yet another piece of abandonware.