Unity Breeders [v0.0.80] [Moeymoey]

3.90 star(s) 7 Votes

Kernog

New Member
Sep 22, 2022
10
4
Is the combat like previous game in real time or its like typical RPGM games, wait your turn and stuff..
It's turn by turn.
You have your classic normal attack and magic, as well as a lust and an orgasm meter.
Enemy physical attacks have a chance to knock you down. They have grapple moves which rise your lust and orgasm meter, until you kill them or push them off.
 

NeutralHatred

Member
Aug 9, 2020
202
791
New version is ready. The demo now has a definitive end. Regardless of whether you win or lose the last battle, you’ll see the same “End of Demo” screen.

Breeders v.0.0.80 MEGA Download

Added:
  • New Enemy – Embracer: Encountered at the end of the demo.
  • 3 Journal Logs: Some lore entries in journals.
  • New Weapon – Wakizashi: Can be found in the sewers.
  • New Cutscene: Plays at the end of the demo.
  • Sewers: More refined.

Note: If you have a PS5 Controller plugged in, the camera ingame might spin.
Still quite early, but do you have any plans to free the camera during scenes? Breed Lab was so it's odd this one is locked to fixed angles. I'm guessing this is just for easier early development.
 

henmoey

Newbie
Game Developer
Mar 2, 2024
40
49
Still quite early, but do you have any plans to free the camera during scenes? Breed Lab was so it's odd this one is locked to fixed angles. I'm guessing this is just for easier early development.
I wouldn't say it's easier during early development. After all, there are a dozen cameras switching around in the scene :>

The main idea behind the fixed camera is to present the scene from its "best angles," add a "cinematic" feel to it. And the player doesn't have to adjust the view every time.

But that being said, most scenes have multiple camera angles, so there may be an option to switch between them in the future.. and a gallery is planned, so there might be an opportunity to include a free cam there.
 

NeutralHatred

Member
Aug 9, 2020
202
791
I wouldn't say it's easier during early development. After all, there are a dozen cameras switching around in the scene :>

The main idea behind the fixed camera is to present the scene from its "best angles," add a "cinematic" feel to it. And the player doesn't have to adjust the view every time.

But that being said, most scenes have multiple camera angles, so there may be an option to switch between them in the future.. and a gallery is planned, so there might be an opportunity to include a free cam there.
I just play the games, I dunno what is easier and what is harder. Lol. A gallery is always a good thing, though.
 

CoreRuptionStudios

New Member
Apr 30, 2025
4
0
Haven't had a chance to give this a go yet but I am looking forward to where it goes. Just wanted to say that I really enjoyed Breed Laboratory and was certainly an inspiration for me to try and make something myself!
 
3.90 star(s) 7 Votes