It’s very cool. I checked it out and did my kind of investigation of the dev and game progress.
it’s new.
Dev is exploring with potential story points by adding placements to the game.
The writing on wall of second Apartment.
The vases in the building stairwell could turn into tentacle monsters.
goblin inaccessible up the left path from the sewer entrance, so that suggests path traversal using a gap bridging tool such as a plank.
Boxes strewn about which could be broken later maybe. Good potential resource for items and planks.
Theres potential for adding sneak attack advantage on the goblins if he keeps the goblin box sight range what it is, and sets “nearby radius” player discovery to zero, and adds a “sight-like” angle for interaction that activates the sneak attack.
say a goblin running up behind you could be instant ground pin attack. Maybe daze all goblins if you get them (most viable since combat already auto starts with you first)
I’d also like to see a reverse version that has you be the goblin and try to fight for your territory in the sewer, to which theres already a campsite.
The girls could be patrolling instead, and since goblins are notorious for grouping, maybe be able to have goblin allies after gaining some levels and a talent could unlock increasing numbers of party points for party members.
goblin 2, goblin shaman 3, ogre like 4. Etc I know two of those aren’t added but it’s an example.