Thank you for the constructive criticism, I chose this artstyle because it looked quite unique and managable with my resources, and I see a lot of people mentioning it as a negative, and I would love to understand you better, I think this is important.
If you've played through the game, could you please name stages of the game where the poor quality of this artstyle would be most visual? Title scene / Breeding Scene / Battle Scene, and in what scenario? If you could provide the "worst visuals for these artstyle" screenshots, I would highly appreciate that!
It's a bit difficult for me to relate, because when I came up with this art style, I actually found it fun and decent, and this blocky-low-poly style still looks to me personally quite all-right. But what I am more interested in - is understanding my user, for which I need to see what you mean to understand you better.
And everyone who has some emotions about the ugly art-style, or would want to help the project out, please respond to this message with your screenshots, where you circle-out the worst-looking parts in your opinion, and I would appreciate it if you wrote what is wrong with it.
I would love to have finances to hire a well-paid artist (I am not willing to make someone work for promises or a shitty salary), and some day I will, but right now I myself is all I have, my main business-proposition is the deep discovery of breeding fetish via gameplay, and the graphics is secondary, but if I can make-out a sustainable (shaders / better ai generation / algorithmic generation) way to make it better - your feedback is valuable to me.
Thank you all for taking your time being somewhat invested into the project, even if the comment is just "the graphics are shiet", it's still better than irrelevance for a startup like mine.