Unity Breeding Game: Gobblin Deez Sluts [v0.1] [came4corn]

2.00 star(s) 2 Votes

GalahadSnake

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Apr 14, 2020
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What other engine? RPG Maker? Ren'py? Flash? :KEK:

Also to the dev, as others mentioned that polygon look isn't it, would look better with smooth shading.
Godot comes to mind, older versions of Unity and Unreal that don't require thousand-dollar rigs also fit the bill. In relation to this specific game, well, it doesn't look any better than Sid Meier's Pirates, and I'm not sure what engine it was built on, but it runs on Win7 and I'd be amazed if Win11 could handle it.
 

came4corn

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Oct 14, 2025
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Thank you for the constructive criticism, I chose this artstyle because it looked quite unique and managable with my resources, and I see a lot of people mentioning it as a negative, and I would love to understand you better, I think this is important.
If you've played through the game, could you please name stages of the game where the poor quality of this artstyle would be most visual? Title scene / Breeding Scene / Battle Scene, and in what scenario? If you could provide the "worst visuals for these artstyle" screenshots, I would highly appreciate that!

It's a bit difficult for me to relate, because when I came up with this art style, I actually found it fun and decent, and this blocky-low-poly style still looks to me personally quite all-right. But what I am more interested in - is understanding my user, for which I need to see what you mean to understand you better.

And everyone who has some emotions about the ugly art-style, or would want to help the project out, please respond to this message with your screenshots, where you circle-out the worst-looking parts in your opinion, and I would appreciate it if you wrote what is wrong with it.

I would love to have finances to hire a well-paid artist (I am not willing to make someone work for promises or a shitty salary), and some day I will, but right now I myself is all I have, my main business-proposition is the deep discovery of breeding fetish via gameplay, and the graphics is secondary, but if I can make-out a sustainable (shaders / better ai generation / algorithmic generation) way to make it better - your feedback is valuable to me.

Thank you all for taking your time being somewhat invested into the project, even if the comment is just "the graphics are shiet", it's still better than irrelevance for a startup like mine.
 
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came4corn

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Oct 14, 2025
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uhhh it got detected as a virus
fun thing, got detected on my PC as well right after I've built it in Unity. Might be because of the "DefaultCompany" company setting in my build settings, will look into it, I've marked it in my backlog
 

came4corn

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Oct 14, 2025
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interesting prospects and wishings of future progress, though if you are only limited to goblin "decks" feels like a bit of a wasted potential. There could be orc decks, lizardmen decks, human bandit decks, the all the generic rpg bad guy bits!
That's what's up!
I know a man of culture when I see one! :D
Yes, this is a part of the backlog - to add different types of "Fantasy Hentai Monsters", I have some plans on re-making the breeding system, so it's not only stat-dependent, but trait-dependent, and different types of monsters will have different "default strong trait", for example, slimes will have a "Deathrattle" to split into 2 same slimes (which will themselves have the same skills as the main slime, but will not split on death). And default goblins... will be just dummer, probably :D

Also, the money will be spendable in the shop, where you'll be able to buy relics for build enhancement and non-unit cards like one-time-use powerful spells, or many-time-use weaker spells, that in themselves may change how you play a run (for example, in Slay The Spire there is a card which gives you additional gold if you final-hit with it, and this makes you (or at least me with my fear of missing out) change the way you play each encounter, waiting for this card to come into your hand and not quickly ending the battles, maybe, suffering additional damage because of your greed. And that's one card, and the whole new gameplay experience, this is so smart, I am 1000% stealing this idea!!!!)
 
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came4corn

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Oct 14, 2025
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tfw you make a porn game that can run on a different engine but decide to fuck over the people on older machines that are probably the biggest customer base you can have. bonus points for making it unplayable for people who might actually buy it.
I don't know about that, the entire game is low-poly, probably has total less polygons than 3 models from the new Battlefield or Call Of Duty. I tested it on a laptop that had WinRar be launching for 5 seconds, and the game was completable.
Have you tried playing yourself?
Please share your specs, if you are comfortable
 
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came4corn

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Oct 14, 2025
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What other engine? RPG Maker? Ren'py? Flash? :KEK:

Also to the dev, as others mentioned that polygon look isn't it, would look better with smooth shading.
Thank you kindly for the constructive feedback! Could you please name / show screenshots of the parts where it looks the worst, so I would understand the bottom bar of what the problem is?
 

ninjahedgehog

Member
Oct 23, 2018
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I'd give it a shot if the models looked better. IDK wtf is this model style with all the flat surfaces. You can't even claim it's supposed to be low poly.
 
Jul 8, 2024
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What other engine? RPG Maker? Ren'py? Flash? :KEK:
Town of Magic is made in Ren'Py.
Marvelous thing.
Its developer really squeezed everything from that engine.

SDT is a legendary game made in Flash - and it still lives.

I can't quite recall anything decent made with RPGM - however, I still appreciate what Karryn's Prison developer did for the community.
Maybe there will be better projects eventually.

If we're speaking 3D, Heroine Rescue Team is assembled on a fucking JavaScript. And it delivers so much more than this... excellent idea in hideous wrapping.
HardStuck on GoDot.

But nooooo, let's drool over asset store slash game engine wannabe and pretend to be a smartass...
 

GalahadSnake

New Member
Apr 14, 2020
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I don't know about that, the entire game is low-poly, probably has total less polygons than 3 models from the new Battlefield or Call Of Duty. I tested it on a laptop that had WinRar be launching for 5 seconds, and the game was completable.
Have you tried playing yourself?
Please share your specs, if you are comfortable
Windows 7 is all I'm comfortable sharing, but I believe it answers your question.
 

came4corn

Newbie
Game Developer
Oct 14, 2025
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Windows 7 is all I'm comfortable sharing, but I believe it answers your question.
It should run on windows 7 as well, it's a Unity build, and it is nowhere near as computational-heavy as any AAA game, you should try running it
 
2.00 star(s) 2 Votes