The renders look great, the game is full of characters and cool events that MIGHT happen
The problem is it feels like you have to be a complete masochist to enjoy this gameplay, and none of the things you want to happen will actually happen. I don't understand why anyone likes to spend hours and hours navigating a UI for such little reward.
And when you finally think you're going to get a reward, the developers think it is "fun" to encounter a last minute additional requirement.
Case in point: there's a place you can go swimming. Great, "I need a swimsuit." Makes sense. In this universe, bathing suits cost several days pay. So you get up in the morning, being careful to make the 8am breakfast so you don't have to spend all your money eating. Then you go outside, smoke, go to work, wait until 11am, go to the back, change clothes, go back to the front, click, "work," 4 times, go outside, smoke, go inside, eat ice cream, click, "work," one or two more times. Click outside, click smoke, click neighborhood, click home, make sure you are in the kitchen around for 21:40 or you'll miss dinner. Eat, then click around the house to look at things you can't do. Then go to bed. Rinse & repeat for like a week. Click outside, click bus stop, click subway, click map, click downtown, click mall, click clothing, click the girl, oh wait that was a mistake, you can't do anything with this girl, go back click the basket, and click on a bathing suit. FINALLY! you think, looking forward to to the next day.
Next day, get up, smoke, eat breakfast, go outside, go to street, next street, swimming area. Click swim or sunbathe. "I need a beach towel." Congratulations, you get to do it all over again. WHY does anyone think that sequence would be fun for anyone on the planet?
It's not
The problem is it feels like you have to be a complete masochist to enjoy this gameplay, and none of the things you want to happen will actually happen. I don't understand why anyone likes to spend hours and hours navigating a UI for such little reward.
And when you finally think you're going to get a reward, the developers think it is "fun" to encounter a last minute additional requirement.
Case in point: there's a place you can go swimming. Great, "I need a swimsuit." Makes sense. In this universe, bathing suits cost several days pay. So you get up in the morning, being careful to make the 8am breakfast so you don't have to spend all your money eating. Then you go outside, smoke, go to work, wait until 11am, go to the back, change clothes, go back to the front, click, "work," 4 times, go outside, smoke, go inside, eat ice cream, click, "work," one or two more times. Click outside, click smoke, click neighborhood, click home, make sure you are in the kitchen around for 21:40 or you'll miss dinner. Eat, then click around the house to look at things you can't do. Then go to bed. Rinse & repeat for like a week. Click outside, click bus stop, click subway, click map, click downtown, click mall, click clothing, click the girl, oh wait that was a mistake, you can't do anything with this girl, go back click the basket, and click on a bathing suit. FINALLY! you think, looking forward to to the next day.
Next day, get up, smoke, eat breakfast, go outside, go to street, next street, swimming area. Click swim or sunbathe. "I need a beach towel." Congratulations, you get to do it all over again. WHY does anyone think that sequence would be fun for anyone on the planet?
It's not